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Titlebook: Learn OpenGL ES; For Mobile Game and Prateek Mehta Book 2013 Prateek Mehta 2013

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11#
發(fā)表于 2025-3-23 11:33:08 | 只看該作者
12#
發(fā)表于 2025-3-23 16:51:09 | 只看該作者
Benefits of the New API,ces. I describe OpenGL ES 2.0’s support from computer-graphics communities and leading embedded and mobile device vendors, which helps to ensure its increasing popularity. Finally, I show how easy it is to get started with ES 2.0 on Android devices, when we take our first step towards game development, by creating a blank OpenGL surface view.
13#
發(fā)表于 2025-3-23 21:11:16 | 只看該作者
Implementation Prerequisites,ng OpenGL ES on Android devices. Most coders are prone to errors when working with device inputs, which play a crucial role in making ES 2.0 applications interactive, unless they have a sound understanding of the inputs and the associated classes at work behind the scenes.
14#
發(fā)表于 2025-3-24 00:16:45 | 只看該作者
15#
發(fā)表于 2025-3-24 06:19:09 | 只看該作者
Prateek MehtaOne of the first OpenGL ES version 3 books for game app developers doing mobile..Covers Android code and may be useful to iOS game developers too..OpenGL ES 3 is a new significant tech update to OpenG
16#
發(fā)表于 2025-3-24 09:58:20 | 只看該作者
17#
發(fā)表于 2025-3-24 13:24:40 | 只看該作者
ES 2.0 Fundamentals,In the previous chapter you learned about the relationship between inputs for gameplay and transformations of OpenGL ES rendered graphics. I discussed the . game and the functioning of . application. Finally, we worked out methods to respond to events fired from button-views and sensors.
18#
發(fā)表于 2025-3-24 15:54:11 | 只看該作者
3D Modeling,In this chapter you will be introduced to modeling 3D objects using the open-source software Blender. First, you will learn the basics of the Blender interface, and how to model the objects for our . game. Finally, you will see how we include these objects inside ES 2.0 applications by using parsers to read and manipulate the mesh data.
19#
發(fā)表于 2025-3-24 21:06:47 | 只看該作者
Taking the Development Ahead,In this chapter, we will continue the development of our . game. For this, we will be using the . application from the previous chapter. First, you have to make small changes to the UI of this application. Then, I will introduce two new classes to help us deal with Missile and Enemy game objects.
20#
發(fā)表于 2025-3-25 01:54:34 | 只看該作者
Prateek Mehta gebraucht, und das Selen dient zur Herstellung von Gleichrichtern und Fotoelementen. Von den Halbmetallen Phosphor, Arsen, Antimon und Wismut findet lediglich das Erstere technisch ausgedehnte Verwendung. In der Elektrotechnik spielen die Elemente Kohlenstoff in Form von graphitierten Produkten, Si
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