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Titlebook: Learn JavaFX Game and App Development; With FXGL 17 Almas Baimagambetov Book 2022 Dr. Almas Baimagambetov 2022 Game Development.App Develop

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發(fā)表于 2025-3-21 18:20:57 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Learn JavaFX Game and App Development
副標(biāo)題With FXGL 17
編輯Almas Baimagambetov
視頻videohttp://file.papertrans.cn/583/582602/582602.mp4
概述First to cover app and game development with FXGL engine.Uses FXGL 17.Covers cross-platform (desktop, mobile and embedded) JavaFX app development and deployment
圖書封面Titlebook: Learn JavaFX Game and App Development; With FXGL 17 Almas Baimagambetov Book 2022 Dr. Almas Baimagambetov 2022 Game Development.App Develop
描述Understand real-world game development concepts using JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or application with FXGL..We will start with an overview of the book followed by requisite concepts from Java and JavaFX that will be used throughout this book. Next, we will learn about the FXGL game engine and its wide range of real-world game development techniques. In the following chapter, we learn about entity-component model used in FXGL to create a powerful abstraction of the game world. The next chapter builds on this, where we develop a platformer game using the physics engine and a popular external tool called Tiled. An important concept of games AI is covered in the following chapter. Visually complex features related to graphics and rendering as well as UI elements and animation system in FXGL will be discussed in the next chapter. The following chapter is dedicated to non-game applications that can be developed using FXGL. The last two chapters cover packaging and deployment of JavaFX and FXGL applications and discussion on future projects..The key take-away skill from this book is the ability to develop professional-level
出版日期Book 2022
關(guān)鍵詞Game Development; App Development; JavaFX; FXGL 17; Entity-Component Model; Physics Engines; Developing AI
版次1
doihttps://doi.org/10.1007/978-1-4842-8625-8
isbn_softcover978-1-4842-8624-1
isbn_ebook978-1-4842-8625-8
copyrightDr. Almas Baimagambetov 2022
The information of publication is updating

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http://image.papertrans.cn/l/image/582602.jpg
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Requisite Concepts,In this chapter, we will cover fundamental concepts from Java, JavaFX, and FXGL. This knowledge will be required to understand the contents of this book. More specifically, we will look at Java basics and how to use IntelliJ and Maven to create simple JavaFX and FXGL applications.
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Entity-Component Case Study: Develop Pong,We start our game development journey in this chapter, where we develop a clone of the Pong arcade game. We will start building your knowledge about the game development process with FXGL. Through this process, we will learn about entities and how they represent game objects.
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Graphics, Visual Effects, and User Interfaces,Many visually complex features related to graphics and rendering will be discussed in this chapter. We will also cover the particle and the animation systems in FXGL in detail. In particular, we will consider the rendering pipeline in FXGL, the UI layer, as well as the particle and animation systems.
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978-1-4842-8624-1Dr. Almas Baimagambetov 2022
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mbolic stroke, small artery disease, and cognitive decline. In patients with other causes of cognitive impairment, stroke can cause further cognitive decline. Treatment of hypertension, particularly early, may decrease the risk of stroke and cognitive impairment.
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