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Titlebook: Learn C++ for Game Development; Bruce Sutherland Book 2014 Bruce Sutherland 2014

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發(fā)表于 2025-3-21 18:39:52 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Learn C++ for Game Development
編輯Bruce Sutherland
視頻videohttp://file.papertrans.cn/583/582566/582566.mp4
概述If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API fundamentals that you’ll need to build game apps and ap
圖書封面Titlebook: Learn C++ for Game Development;  Bruce Sutherland Book 2014 Bruce  Sutherland 2014
描述.If you’re new to C++ but understand some basic programming, then .Learn C++ for Game Development .lays the foundation for the C++ language and API that you’ll need to build game apps and applications. .Learn C++ for Game Development .will show you how to:.Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) .Use design patterns to simplify your coding and make more powerful games.Manage memory efficiently to get the most out of your creativity.Load and save games using file I/O, so that your users are never disappointed.Most of today‘s popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today‘s mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace. .The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation
出版日期Book 2014
版次1
doihttps://doi.org/10.1007/978-1-4302-6458-3
isbn_softcover978-1-4302-6457-6
isbn_ebook978-1-4302-6458-3
copyrightBruce Sutherland 2014
The information of publication is updating

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發(fā)表于 2025-3-21 20:41:03 | 只看該作者
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發(fā)表于 2025-3-22 04:24:25 | 只看該作者
Organizing Projects Using Files and Namespacese to control the game loop, others to obtain user input and write output, and a structure to represent the player model. Eventually this code would become difficult to manage and work with if we were to continue down this path of adding everything to a single file.
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發(fā)表于 2025-3-22 06:21:06 | 只看該作者
Object-Oriented Programming with Classesogramming (OOP). Procedural programming was the major paradigm supported by the C programming language. The C++ programming language was conceived to support OOP in the same syntax as a C programming language.
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發(fā)表于 2025-3-22 12:04:28 | 只看該作者
Controlling Data with Access Modifiers variable should be shared among classes or that the program cannot change the value of the variable after it has been initialized. Unfortunately some of the keywords supplied by C++ are reused and mean different things in different circumstances. I’ll cover the use of the ., ., ., and . keywords in C++, and their multiple uses in this chapter.
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發(fā)表于 2025-3-22 12:56:16 | 只看該作者
Building Games with Inheritancemed inheritance that helps us achieve both of these goals. Inheritance allows us to create generalized base classes that can be . from to create classes with a more specific purpose. In this chapter you learn how this allows us to share behavior among classes.
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發(fā)表于 2025-3-22 19:30:27 | 只看該作者
Copying and Assigning Data to Objects, C++ will make a copy of the class. This copy operation happens automatically or .. This chapter is going to show you some of these implicit operations that can occur when using classes in your programs and the ways in which you can alter and manage these implicit operations.
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發(fā)表于 2025-3-23 00:44:08 | 只看該作者
978-1-4302-6457-6Bruce Sutherland 2014
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