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Titlebook: Learn Blackberry Games Development; Carol Hamer,Andrew Davison Book 2010 Carol Hamer and Andrew Davison 2010 BlackBerry.Internet.Java.grap

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樓主: Forbidding
31#
發(fā)表于 2025-3-27 00:11:25 | 只看該作者
32#
發(fā)表于 2025-3-27 04:14:13 | 只看該作者
33#
發(fā)表于 2025-3-27 07:37:14 | 只看該作者
34#
發(fā)表于 2025-3-27 10:06:18 | 只看該作者
,Swingin’ Light Saber,When I was a youngling, I vowed to learn the ways of the BlackBerry and become a RIM-i master. I went in search of Yogurt the Wise!, Yogurt the All-Powerful!, Yogurt the Magnificent! Just plain blackberry Yogurt to his friends.
35#
發(fā)表于 2025-3-27 13:58:22 | 只看該作者
36#
發(fā)表于 2025-3-27 20:01:53 | 只看該作者
Remotely Drive a (Toy) Sports Car,Grab your Walther PPK, slip it nonchalantly into Q Branch’s specially modified Berns-Martin triple-draw holster. The name’s Bond, BlackBerry Bond.
37#
發(fā)表于 2025-3-27 23:47:47 | 只看該作者
38#
發(fā)表于 2025-3-28 05:32:18 | 只看該作者
BlackBerry Application Basics, better integrated with the BlackBerry platform’s philosophy, RIM has defined an alternate type of application, often called a .. In this chapter you’ll see how to develop, build, and install both MIDlets and RIMlets. You’ll also learn some of the differences between the two to help you decide which type of application is best for your game.
39#
發(fā)表于 2025-3-28 07:17:40 | 只看該作者
Game Graphics and Events with MIDP and RIM Classes,t other types of functionality, RIM has made the choice for you by implementing either a standard JSR or a proprietary RIM library. In this chapter, you’ll learn how the philosophies of the two types of applications differ, and you’ll see how, when, and why to use either the RIM graphics/UI classes, the MIDP graphics/UI classes, or both.
40#
發(fā)表于 2025-3-28 11:29:59 | 只看該作者
Adding a Professional Look and Feel,The BB Maze example from Chapter 3 is already a complete game, but it suffers from one fatal flaw: it doesn’t look any better than the maze game people were playing on the Atari 2600 back in 1981. Nowadays, even on small devices, we can do a lot better than that.
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