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Titlebook: LEGO MINDSTORMS NXT-G Programming Guide; James Floyd Kelly Book 20071st edition Apress 2007 LEGO.LEGO Mindstorms.Mindstorms.Motor.NXT-G.St

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發(fā)表于 2025-3-21 17:45:53 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱LEGO MINDSTORMS NXT-G Programming Guide
編輯James Floyd Kelly
視頻videohttp://file.papertrans.cn/581/580075/580075.mp4
概述Written by the best-selling author of LEGO Mindstorms NXT: The Mayan Adventure.Written for kids, teachers, parents or anyone new to the NXT-G programming language.Offers easy-to-follow instructions fo
圖書封面Titlebook: LEGO MINDSTORMS NXT-G Programming Guide;  James Floyd Kelly Book 20071st edition Apress 2007 LEGO.LEGO Mindstorms.Mindstorms.Motor.NXT-G.St
描述.LEGO MINDSTORMS NXT-G Programming Guide. is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots... .Includes easy-to-follow examples for each and every programming block . .Provides programming techniques simple enough to be understood by young programmers, ages 10 and up. .Provides a test robot (with instructions) in the appendix for running the programs ..
出版日期Book 20071st edition
關(guān)鍵詞LEGO; LEGO Mindstorms; Mindstorms; Motor; NXT-G; Standard; language; logic; programming; programming language
版次1
doihttps://doi.org/10.1007/978-1-4302-0303-2
isbn_ebook978-1-4302-0303-2
copyrightApress 2007
The information of publication is updating

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發(fā)表于 2025-3-21 20:14:35 | 只看該作者
Record and Play Back,One nice feature of the NXT-G programming language is the RECORD/PLAY block. With this block, you can record the movements of your bot’s motors to a file that is stored on the Brick. This file can be used to later play back the bot’s movement.
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True or False?,What is the difference between the following two questions:
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Round and Round,At this point in the book, we’re almost finished with the blocks in the Common Palette. Throughout the remainder of the book, I’ll be introducing you to blocks and concepts that will allow you to build more complex programs than simply telling your bots to move forward, backward, or in a circle.
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