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Titlebook: Knowledge-Free and Learning-Based Methods in Intelligent Game Playing; Jacek Mańdziuk Book 2010 Springer-Verlag Berlin Heidelberg 2010 art

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發(fā)表于 2025-3-23 12:32:22 | 只看該作者
State of the Arting programs surpassed world human champions in chess, checkers, Scrabble, and Othello, and are making a striking progress in Go, poker and bridge..The volume of research projects and research papers devoted to AI and games is too high to even try to describe the discipline and the achievements in a
12#
發(fā)表于 2025-3-23 14:34:12 | 只看該作者
An Overview of Computational Intelligence Methodselligence. Unlike AI, which relies on symbolic learning and heuristic approaches to problem solving, CI mainly involves systems that are inspired from nature, such as (artificial) neural networks, evolutionary computation, fuzzy systems, chaos theory, probabilistic methods, swarm intelligence, ant s
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發(fā)表于 2025-3-23 19:36:47 | 只看該作者
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發(fā)表于 2025-3-24 02:05:08 | 只看該作者
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發(fā)表于 2025-3-24 04:10:49 | 只看該作者
Game Representationon of the board in the form of a linear vector is often applied. Usually the value of each element defines the presence of a (particular) piece and a sign denotes the side to which the piece belongs, with a value of zero representing an empty square. Such an approach, although well suited for comput
16#
發(fā)表于 2025-3-24 08:26:05 | 只看該作者
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發(fā)表于 2025-3-24 12:48:13 | 只看該作者
Move Ranking and Search-Free Playingprogram, or as a training tool for human players, or - most frequently - as a preliminary step before more expensive analysis is performed. In particular, initial sorting of possible moves according to their potential strength is often used in alpha-beta pruning algorithms, thus leaving more time fo
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發(fā)表于 2025-3-24 14:50:37 | 只看該作者
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