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Titlebook: Java Game Development with LibGDX; From Beginner to Pro Lee Stemkoski Book 2018Latest edition Lee Stemkoski 2018 Game development.game desi

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書目名稱Java Game Development with LibGDX
副標(biāo)題From Beginner to Pro
編輯Lee Stemkoski
視頻videohttp://file.papertrans.cn/501/500686/500686.mp4
概述Learn to apply Java programming concepts to video game development.Create 12 video game prototypes across a variety of genres.Join the growing LibGDX user community with hundreds of GitHub contributor
圖書封面Titlebook: Java Game Development with LibGDX; From Beginner to Pro Lee Stemkoski Book 2018Latest edition Lee Stemkoski 2018 Game development.game desi
描述Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.?.Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added..What You Will Learn.Create 12 complete video game projects.Master advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development.Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content.Integrate third-party components into projects, suc
出版日期Book 2018Latest edition
關(guān)鍵詞Game development; game design; Java; LibGDX; 2D games; UI design; Game programming; Java programming; arcade
版次2
doihttps://doi.org/10.1007/978-1-4842-3324-5
isbn_softcover978-1-4842-3323-8
isbn_ebook978-1-4842-3324-5
copyrightLee Stemkoski 2018
The information of publication is updating

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Audiocs by adding these features to the Starfish Collector game that you have been working on in previous chapters. Then, in an optional section, you will build on these skills with a musical rhythm-based game, called Rhythm Tapper, in which the player presses a sequence of keys indicated by falling obje
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Side-Scrolling Gamesappy Bird and Jetpack Joyride. Along the way, you will create an endless scrolling background effect, simulate gravity using acceleration settings, and implement a difficulty ramp that increases the challenge difficulty as time passes.
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Drag-and-Drop Games held down, have the selected object move along with the mouse until the button is released. Since this functionality is useful in many contexts, you will create an extension of the BaseActor class, called DragAndDropActor, containing the related code. To demonstrate the flexibility of this new clas
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