找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Integrative STEM and STEAM Education for Real-Life Learning; David J. Shernoff Book 2024 The Editor(s) (if applicable) and The Author(s),

[復(fù)制鏈接]
樓主: 貶損
11#
發(fā)表于 2025-3-23 11:48:51 | 只看該作者
Introduction to STEM and STEAM Education and its Real-Life Outcomes,al-world problems in the present, in contrast to mere preparation for future living. The chapter identifies factors explaining the growing importance of real-life education, and highlights its contemporary practice through integrative STEM (Science, Technology, Engineering, and Mathematics) and STEA
12#
發(fā)表于 2025-3-23 14:52:53 | 只看該作者
13#
發(fā)表于 2025-3-23 20:26:16 | 只看該作者
Integrative STEM Teacher Professional Development,, there is a strong desire to understand the challenges and obstacles to promoting and developing integrative STEM curricula and instruction. In this chapter, a variety of definitions and conceptual frameworks for integrative STEM education are presented. Next, findings from an integrative STEM educ
14#
發(fā)表于 2025-3-24 01:27:42 | 只看該作者
15#
發(fā)表于 2025-3-24 05:45:03 | 只看該作者
The Emergence of STEAM Instruction and Curricula Worldwide,thematics). By allowing students to become curious and take control of their learning, STEAM projects are frequently reported to be fun, exciting, motivating, and engaging. Just like integrative STEM education, educators have struggled with how to . STEAM education. We share a Rutgers CMSCE (Center
16#
發(fā)表于 2025-3-24 09:39:45 | 只看該作者
17#
發(fā)表于 2025-3-24 11:46:33 | 只看該作者
STEM/STEAM Culture of Collaboration: A Separate World from Lecture Classes, experience that is qualitatively different from the heavy reliance on teacher-centered instruction. This is because collaboration and creativity are essential to spur innovation and multidisciplinary advances in many fields. In this chapter, we will discuss the salience of collaboration to support
18#
發(fā)表于 2025-3-24 15:15:24 | 只看該作者
Educational Video Games and Technology Integration,aying challenging educational video games requires complex problem-solving, the acquisition of knowledge, and application of new skills. We report on the results of a 4-year study evaluating the extent to which a video game approach to undergraduate engineering education increased student engagement
19#
發(fā)表于 2025-3-24 20:14:36 | 只看該作者
20#
發(fā)表于 2025-3-25 00:43:02 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-17 18:27
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
侯马市| 资中县| 高州市| 秭归县| 夏津县| 博爱县| 门源| 革吉县| 嵩明县| 砚山县| 浙江省| 依兰县| 四平市| 蓬溪县| 鹿泉市| 桦川县| 清新县| 岢岚县| 双江| 衡阳县| 斗六市| 滨州市| 宜丰县| 合川市| 娱乐| 南陵县| 上思县| 垫江县| 安宁市| 阿拉尔市| 鲁甸县| 上高县| 铁力市| 杨浦区| 舒兰市| 保康县| 平顶山市| 施秉县| 桂平市| 罗田县| 泰州市|