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Titlebook: Introduction to Java Through Game Development; Learn Java Programmi Victor G. Brusca Book 2023 Victor G. Brusca 2023 Java.NetBeans.IDE.Game

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發(fā)表于 2025-3-21 17:41:13 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Introduction to Java Through Game Development
副標(biāo)題Learn Java Programmi
編輯Victor G. Brusca
視頻videohttp://file.papertrans.cn/474/473810/473810.mp4
概述Demonstrates Java programming through guided code samples and coding challenges.Covers essentials of game programming including game loops, data structures, and object-oriented programming.Includes a
圖書封面Titlebook: Introduction to Java Through Game Development; Learn Java Programmi Victor G. Brusca Book 2023 Victor G. Brusca 2023 Java.NetBeans.IDE.Game
描述Interested in learning how to program with Java? Let’s face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games.?.With this book, you’ll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing. Introduction to Java through Game Developmen.t, you’ll be proficient in Java programming, having worked with the language’s fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence..What You‘ll.Master the fundamentals of the Java programming language.Use different data structures like arrays, lists, stacks, and queues.Understand game programming basics including the main game loop.Gain experience working with three different game projects via the book’s coding challenges.Work with the 2D game engine that powers the book‘s included games and learn to create your own new game projects.Understand advanced Java top
出版日期Book 2023
關(guān)鍵詞Java; NetBeans; IDE; Game loop; Expressions; Flow control; Arrays; Data structures; Debugging
版次1
doihttps://doi.org/10.1007/978-1-4842-8951-8
isbn_softcover978-1-4842-8950-1
isbn_ebook978-1-4842-8951-8
copyrightVictor G. Brusca 2023
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 22:14:28 | 只看該作者
Victor G. BruscaDemonstrates Java programming through guided code samples and coding challenges.Covers essentials of game programming including game loops, data structures, and object-oriented programming.Includes a
板凳
發(fā)表于 2025-3-22 00:54:15 | 只看該作者
http://image.papertrans.cn/i/image/473810.jpg
地板
發(fā)表于 2025-3-22 07:43:52 | 只看該作者
Introduction,opic-specific coding challenges, focused on a particular aspect of one of the three games included with the text, you will gain experience and knowledge working with the Java programming language, the NetBeans IDE, a 2D game engine, and three different 2D games.
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發(fā)表于 2025-3-22 11:54:38 | 只看該作者
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發(fā)表于 2025-3-22 13:45:33 | 只看該作者
Looping and Iteration,’ve looked at in a few code listings but haven’t reviewed in detail is how to run code over and over again in a loop. Looping and iteration, much like flow control, are integral to many Java programs. In this chapter we’ll review looping including main game loops.
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發(fā)表于 2025-3-22 18:16:19 | 只看該作者
Encapsulation, Inheritance, and Polymorphism,theoretical principles of object-oriented programming. The fourth principle, abstraction, is beyond the scope of this text, so we won’t be covering it here. Let’s set the stage for the discussion by defining each of these features of the Java, object-oriented, programming language.
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發(fā)表于 2025-3-22 22:50:26 | 只看該作者
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發(fā)表于 2025-3-23 02:12:26 | 只看該作者
Conclusion,uage including taking on a number of coding challenges designed to get you working with slightly more mature projects and code. That’s something to be proud of. You’ve gained a lot of good experience and built up a solid set of tools for your coding toolbox. This chapter is a review some of the things we’ve accomplished together.
10#
發(fā)表于 2025-3-23 07:04:43 | 只看該作者
https://doi.org/10.1007/978-1-4842-8951-8Java; NetBeans; IDE; Game loop; Expressions; Flow control; Arrays; Data structures; Debugging
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