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Titlebook: Introduction to Computer Graphics; Using OpenGL and Jav Karsten Lehn,Merijam Gotzes,Frank Klawonn Textbook 2023Latest edition Springer Natu

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發(fā)表于 2025-3-21 18:34:22 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Introduction to Computer Graphics
副標題Using OpenGL and Jav
編輯Karsten Lehn,Merijam Gotzes,Frank Klawonn
視頻videohttp://file.papertrans.cn/474/473557/473557.mp4
概述Revised, expanded and updated new edition.Integrates both technical background and theory with practical examples and applications throughout.Focuses on Open Graphics Library (OpenGL) and the widely u
叢書名稱Undergraduate Topics in Computer Science
圖書封面Titlebook: Introduction to Computer Graphics; Using OpenGL and Jav Karsten Lehn,Merijam Gotzes,Frank Klawonn Textbook 2023Latest edition Springer Natu
描述.A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality..This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises..Topics and features:.Contains pedagogical tools, includingeasy-to-understand example programs and end-of-chapter exercises.Presents a practical guide to basic computer graphicsprogramming using the Open Graphics Library (OpenGL) and the widely usedJava programming language.Includes new and expanded content on the OpenGLgraphics pipelines, shader programming, drawing basic objects using theOpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and more.Supplies complete Java project examples as supplementarymaterial.This reader-friendly textbook is
出版日期Textbook 2023Latest edition
關鍵詞Computer Graphics; Modeling Three-Dimensional Objects; Visible Surface Representation; Fragment Represe
版次3
doihttps://doi.org/10.1007/978-3-031-28135-8
isbn_softcover978-3-031-28134-1
isbn_ebook978-3-031-28135-8Series ISSN 1863-7310 Series E-ISSN 2197-1781
issn_series 1863-7310
copyrightSpringer Nature Switzerland AG 2023
The information of publication is updating

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Textbook 2023Latest editiondeo games and for augmented and virtual reality..This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition
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The Open Graphics Library (OpenGL),he same time, this chapter can serve as a concise reference book about the OpenGL. This is limited to the OpenGL variant for desktop operating systems. Furthermore, this chapter contains basic Java programming examples for graphics programming with and without shaders.
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Modelling Three-Dimensional Objects, used as starting point for this decomposition. Therefore, this chapter presents the basics of freeform surface modelling. Special attention is paid to the normal vectors of the surfaces, as these are crucial for the calculation of illumination effects of the surfaces of objects.
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Geometry Processing,From this step on, the perspective comes into play, which is created by a view through the camera from the viewer’s location. Afterwards, all areas not visible through the camera are cut off, creating the so-called visible (clipping) area. The clipping area is then mapped onto the output device.
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Textures,ry of objects. In addition, this technique can be used to visualise geometry with different textures. Furthermore, textures can be applied to different geometries. This chapter contains application examples to demonstrate the many possible uses for texture mapping.
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Rasterisation, occur. These disturbances are called aliasing effects, which can be reduced by antialiasing methods. This chapter contains a detailed section on this topic. In particular, it shows which antialiasing methods are used in OpenGL.
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