找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Introduction to 3D Game Engine Design Using DirectX 9 and C#; Lynn Thomas Harrison Book 2003 Lynn T. Harrison 2003 .NET..NET framework.C#.

[復(fù)制鏈接]
樓主: probiotic
11#
發(fā)表于 2025-3-23 12:47:12 | 只看該作者
12#
發(fā)表于 2025-3-23 17:53:17 | 只看該作者
http://image.papertrans.cn/i/image/473378.jpg
13#
發(fā)表于 2025-3-23 19:39:15 | 只看該作者
14#
發(fā)表于 2025-3-23 22:35:27 | 只看該作者
Complex 3D Objects,ugh to create an entire game. The game engine must also support complex models made up of hundreds or even thousands of polygons. Microsoft has included a class called Mesh that supports the manipulation of such objects. This chapter introduces the Model class of the game engine that encapsulates the Mesh class for the engine.
15#
發(fā)表于 2025-3-24 03:19:01 | 只看該作者
16#
發(fā)表于 2025-3-24 07:26:46 | 只看該作者
,Game Audio: Let’s Make Some Noise,sion occurs or a motor is running. Without these aural cues, something is missing and everything feels less real. Microsoft included the DirectSound and AudioVideo namespaces within DirectX to address this part of the game experience.
17#
發(fā)表于 2025-3-24 13:40:27 | 只看該作者
https://doi.org/10.1007/978-1-4302-0821-1; NET; ; NET framework; C#; DirectX; artificial intelligence; design; rendering; software; user interface
18#
發(fā)表于 2025-3-24 18:15:32 | 只看該作者
User Interface,. if the player had no way to interact with it. Although you are probably dying to get right into the 3D graphics part of the game engine, we are going to spend a little time first on the user interface. This will give us the ability to move around in and manipulate the 3D environment once we begin rendering it.
19#
發(fā)表于 2025-3-24 21:09:33 | 只看該作者
Adding Some Atmosphere-Lighting and Fog,. that we have done has been with DirectX lighting turned off. With lighting turned off, every pixel drawn is colored strictly based on the texture or material colors defined for each object. Lighting and fog adjust the rendered color of each pixel based on different factors.
20#
發(fā)表于 2025-3-25 02:55:14 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-2-8 16:03
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
福泉市| 灵台县| 新乡县| 博客| 砀山县| 永福县| 钟祥市| 金平| 宜良县| 镇巴县| 防城港市| 安顺市| 株洲市| 定州市| 石泉县| 石门县| 北宁市| 合阳县| 资源县| 阳朔县| 淮滨县| 阜平县| 贵定县| 鸡泽县| 阳信县| 芷江| 中宁县| 赫章县| 苍山县| 体育| 民权县| 澄江县| 万全县| 苍山县| 桂阳县| 呈贡县| 阿勒泰市| 开封县| 教育| 嘉荫县| 巴东县|