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Titlebook: Interdisciplinary Perspectives on Virtual Place-Based Learning; Reneta D. Lansiquot,Sean P. MacDonald Book 2019 The Editor(s) (if applicab

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21#
發(fā)表于 2025-3-25 05:50:34 | 只看該作者
Mapping Urban Performance Culture: A Common Ground for Architecture and Theater,h architectural design and technology inform performance practices and audience reception. The pivotal assignment for exploring interdisciplinarity is a three-week module on mapping historical theaters in New York City. Open-source Global Information Systems (GIS) software serves as a common mechani
22#
發(fā)表于 2025-3-25 09:46:47 | 只看該作者
Using Virtual Reality as a Tool for Field-Based Learning in the Earth Sciences,ce courses. Virtual reality (VR) may be a pathway to overcome the barriers of a traditional field experience by simulating interactions with the natural environment and providing opportunities for students to develop their observation and problem-solving skills. Presence, interactivity, and accessib
23#
發(fā)表于 2025-3-25 13:55:17 | 只看該作者
24#
發(fā)表于 2025-3-25 18:40:03 | 只看該作者
Computational Thinking and the Role-Playing Classroom: A Case for Game-Based Learning in an Interdihe potential of this pedagogical strategy. Due to games being so accessible, teachers can use digital and non-digital games not only to teach single disciplines but also in interdisciplinary settings. This chapter describes our use of game-based learning, specifically design-based games, in interdis
25#
發(fā)表于 2025-3-25 23:18:30 | 只看該作者
iginal approach to works in literature and to pedagogy.Is wr.This volume presents eight papers and a draft monograph by T. Price Caldwell on topics in linguistics, semiotics and philosophy of language...From the beginning of his professional career onwards, Caldwell wrote short fiction and poetry, a
26#
發(fā)表于 2025-3-26 02:39:01 | 只看該作者
ed the tools of mapping and data visualization, information literacy, game design, digital storytelling, and the creation of non-fiction VR documentaries. This book makes a valuable contribution to the literature, offering a model of how the study of place can be employed in creative ways to enhance interdisciplinary learning..978-3-030-32471-1
27#
發(fā)表于 2025-3-26 05:24:04 | 只看該作者
Book 2019literacy, game design, digital storytelling, and the creation of non-fiction VR documentaries. This book makes a valuable contribution to the literature, offering a model of how the study of place can be employed in creative ways to enhance interdisciplinary learning..
28#
發(fā)表于 2025-3-26 10:41:15 | 只看該作者
29#
發(fā)表于 2025-3-26 15:20:01 | 只看該作者
Reneta D. Lansiquot,Tamrah D. Cunningham,Candido Cabo
30#
發(fā)表于 2025-3-26 17:45:38 | 只看該作者
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