找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 5th International Co Anthony L. Brooks,Eva Brooks Conference proceedings 20

[復(fù)制鏈接]
51#
發(fā)表于 2025-3-30 11:55:44 | 只看該作者
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Studening a science game. To realize this goal, the maze and mirror game was designed and a workshop was held based on the game which teaches the concepts of light and reflection during joyful group play. The game was initially designed for this research consisted of a maze pattern, mirrors and bases, a
52#
發(fā)表于 2025-3-30 15:23:20 | 只看該作者
53#
發(fā)表于 2025-3-30 17:37:46 | 只看該作者
54#
發(fā)表于 2025-3-31 00:16:04 | 只看該作者
Enriching Location-Based Games with Navigational Game Activitiesen POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The present paper examines, how riddle solving as a navigational method affects enjoyability, flow, and spatial presence.
55#
發(fā)表于 2025-3-31 03:04:28 | 只看該作者
Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Langby accessing Mandarin language applications on mobile devices. However the effectiveness of solely using mobile devices as a learning tool for preschoolers is debatable. This paper presents a field investigation on how adult-facilitated craft-making promotes interaction between the adults and their
56#
發(fā)表于 2025-3-31 08:03:43 | 只看該作者
57#
發(fā)表于 2025-3-31 10:17:55 | 只看該作者
CollaTrEx – Collaborative Context-Aware Mobile Training and Explorationsitu collaboration within groups of learners performing together diverse educational activities to explore their environment in a fun and intuitive way..Aside from employing both absolute and relative spatio-temporal context for determining the available activities, different buffering levels are an
58#
發(fā)表于 2025-3-31 16:28:23 | 只看該作者
59#
發(fā)表于 2025-3-31 17:58:02 | 只看該作者
Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment as digital (e.g. large shared screens, digital whiteboards or similar), as tools for time management processes in a creativity-driven learning environment. A qualitative study was conducted at the Medialogy education at Aalborg University Esbjerg to probe for attitudes towards time management tools
60#
發(fā)表于 2025-4-1 00:27:10 | 只看該作者
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among ng children, we designed .. . is a public installation designed to encourage such interaction. Using the Tangible Interaction Design approach, this gaming installation features collaborative play and social interactions under public context, where children can collaboratively interact with the virtu
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-24 05:08
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
临桂县| 安徽省| 安国市| 肥城市| 巍山| 塔城市| 曲阜市| 台中市| 江孜县| 中方县| 金平| 屯昌县| 乌拉特前旗| 饶河县| 二连浩特市| 麻江县| 两当县| 阿城市| 加查县| 长兴县| 百色市| 泽库县| 仁布县| 荆门市| 迭部县| 京山县| 东丽区| 石柱| 新民市| 宜都市| 甘南县| 永昌县| 泽库县| 大化| 犍为县| 岫岩| 古浪县| 阳泉市| 长丰县| 祁连县| 广东省|