找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 5th International Co Anthony L. Brooks,Eva Brooks Conference proceedings 20

[復制鏈接]
查看: 16262|回復: 63
樓主
發(fā)表于 2025-3-21 16:56:37 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation
副標題5th International Co
編輯Anthony L. Brooks,Eva Brooks
視頻videohttp://file.papertrans.cn/471/470587/470587.mp4
概述Includes supplementary material:
叢書名稱Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
圖書封面Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 5th International Co Anthony L. Brooks,Eva Brooks Conference proceedings 20
描述This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
出版日期Conference proceedings 2017
關鍵詞artificial intelligence; arts; computer-aided instruction; education; facial expressions; game design; Hum
版次1
doihttps://doi.org/10.1007/978-3-319-55834-9
isbn_softcover978-3-319-55833-2
isbn_ebook978-3-319-55834-9Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
The information of publication is updating

書目名稱Interactivity, Game Creation, Design, Learning, and Innovation影響因子(影響力)




書目名稱Interactivity, Game Creation, Design, Learning, and Innovation影響因子(影響力)學科排名




書目名稱Interactivity, Game Creation, Design, Learning, and Innovation網絡公開度




書目名稱Interactivity, Game Creation, Design, Learning, and Innovation網絡公開度學科排名




書目名稱Interactivity, Game Creation, Design, Learning, and Innovation被引頻次




書目名稱Interactivity, Game Creation, Design, Learning, and Innovation被引頻次學科排名




書目名稱Interactivity, Game Creation, Design, Learning, and Innovation年度引用




書目名稱Interactivity, Game Creation, Design, Learning, and Innovation年度引用學科排名




書目名稱Interactivity, Game Creation, Design, Learning, and Innovation讀者反饋




書目名稱Interactivity, Game Creation, Design, Learning, and Innovation讀者反饋學科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權限
沙發(fā)
發(fā)表于 2025-3-21 20:20:31 | 只看該作者
Interactivity, Game Creation, Design, Learning, and Innovation5th International Co
板凳
發(fā)表于 2025-3-22 03:28:09 | 只看該作者
Towards a Wearable Interface for Immersive Telepresence in Roboticse for the user. Initial testing has shown the wearable interface to be a robust system of immersive teleoperation, with a myriad of potential applications, particularly in social networking, gaming and entertainment.
地板
發(fā)表于 2025-3-22 06:40:42 | 只看該作者
5#
發(fā)表于 2025-3-22 10:35:54 | 只看該作者
The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Artfrastructure, an NLP platform and a Holographic Projection Engine implement a system for supporting holographic projections. Preliminary experiments were promising, thus motivating authors to further investigations.
6#
發(fā)表于 2025-3-22 16:39:05 | 只看該作者
7#
發(fā)表于 2025-3-22 17:20:46 | 只看該作者
Cumhur Erkut,Jonas Fehrfor higher level distribution services that allow objects to communicate with one another, independently of their location. As CCE heavily relies on object technology, there is a need of this kind for the CCE platform. Two important distribution services of the future are described: the Common Objec
8#
發(fā)表于 2025-3-22 22:48:12 | 只看該作者
Allan Christensen,Simon André Pedersen,Hendrik Knochee images. Using the above strategies and methods, the accuracy in the validation set and test set reached 75.68 and 74.84 respectively, and finally won the first place in this evaluation task. When deep learning algorithms develop to a relatively mature stage on some specific tasks, taking advantage
9#
發(fā)表于 2025-3-23 01:52:58 | 只看該作者
10#
發(fā)表于 2025-3-23 08:49:42 | 只看該作者
 關于派博傳思  派博傳思旗下網站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網 吾愛論文網 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網安備110108008328) GMT+8, 2026-1-23 14:12
Copyright © 2001-2015 派博傳思   京公網安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
上饶市| 瓦房店市| 武宁县| 萍乡市| 青田县| 手游| 阳春市| 吉首市| 闵行区| 托克逊县| 德清县| 元朗区| 德州市| 武山县| 江口县| 丰城市| 临沧市| 石楼县| 信宜市| 米脂县| 泰和县| 云阳县| 木里| 阿拉善右旗| 滕州市| 西乡县| 体育| 扎赉特旗| 綦江县| 嵩明县| 兴海县| 景谷| 达拉特旗| 赣州市| 上犹县| 宁国市| 星子县| 汤原县| 海门市| 黄浦区| 浙江省|