找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Interactivity and Game Creation; 9th EAI Internationa Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan Conference proceedings 2021 ICST I

[復(fù)制鏈接]
樓主: Corrugate
21#
發(fā)表于 2025-3-25 05:07:40 | 只看該作者
Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flippive gaming experience needed, for reasons of flexibility, to lean towards a gamified platform, the final design solution can have the potential to support fully the flipped classroom experience for any subject or class desired.
22#
發(fā)表于 2025-3-25 07:29:35 | 只看該作者
23#
發(fā)表于 2025-3-25 15:24:25 | 只看該作者
Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cosing the Flow State Scale (FSS) in conjunction with semi-structured interviews. Our results indicate that Synergia shows promising potential for inducing aspects of cognitive flow related to increased concentration and an autotelic experience. Furthermore, these findings highlight the importance of
24#
發(fā)表于 2025-3-25 16:58:47 | 只看該作者
Conference proceedings 2021held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually.. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design a
25#
發(fā)表于 2025-3-25 22:43:04 | 只看該作者
26#
發(fā)表于 2025-3-26 03:40:43 | 只看該作者
Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through e aim is to enhance the way that cultural content is experienced in the digital world, to present, and to valorise intangible dimensions and, ultimately, exploit technological advances to enhance our understanding, appreciation, and preservation of tangible and intangible heritage.
27#
發(fā)表于 2025-3-26 07:20:26 | 只看該作者
Conference proceedings 2021nd technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging..
28#
發(fā)表于 2025-3-26 11:21:10 | 只看該作者
29#
發(fā)表于 2025-3-26 16:00:00 | 只看該作者
The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Researcalysis and text mining. The results reveal prominent researchers, institutions, and countries, as well as the most common research topics and their prevalence over time. The results are useful both to understand the current state of location-based research and for designing future research.
30#
發(fā)表于 2025-3-26 19:00:00 | 只看該作者
1867-8211 sIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually.. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-23 21:45
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
五寨县| 凤山县| 东宁县| 同德县| 枣阳市| 双城市| 大荔县| 于都县| 辉县市| 泰宁县| 桂东县| 自贡市| 永泰县| 航空| 英德市| 肇州县| 蒙城县| 英吉沙县| 福泉市| 五家渠市| 永兴县| 墨脱县| 昌乐县| 江安县| 宁海县| 富顺县| 外汇| 远安县| 新竹县| 侯马市| 沅陵县| 奉节县| 翼城县| 德化县| 宁波市| 蓝田县| 高碑店市| 双峰县| 九江市| 南溪县| 衡阳县|