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Titlebook: Interactive Storytelling; 11th International C Rebecca Rouse,Hartmut Koenitz,Mads Haahr Conference proceedings 2018 Springer Nature Switzer

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發(fā)表于 2025-3-25 05:57:20 | 只看該作者
Science Considered Helpfuls, discuss priorities around classes of problems and look at epistemological questions that arise from what we perceive as limitations of our work. Horswill’s . initiated a conversation around the role of science in the advancement of knowledge in our field, putting forward the idea that a scientifi
22#
發(fā)表于 2025-3-25 07:47:41 | 只看該作者
Thoughts on a Discipline for the Study of Interactive Digital Narrativesn to game studies. I analyse the status quo as the result of foundational aspects and the effects of the historical development of games studies before identifying a range of problems that have their root cause in the lack of an academic home and the support structures that come with it. In particul
23#
發(fā)表于 2025-3-25 12:49:57 | 只看該作者
A Villain’s Guide to Social Media and Interactive Digital Storytelling fiction and deceit can now be augmented by mass customization, allowing powerful malefactors to shape perceived reality to suit their preferences. Social media permit the modern villain to deploy traditional cruelties to great and surprising effect. Interactive digital storytelling lets us exploit
24#
發(fā)表于 2025-3-25 15:56:49 | 只看該作者
25#
發(fā)表于 2025-3-25 22:25:38 | 只看該作者
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysiss of the cost of producing content. We describe a method for assessing player experience by analyzing player facial expressions following key content events in . by Telltale Games. Two metrics, engagement and valence, are extracted for six participants who play the first episode of the game. An anal
26#
發(fā)表于 2025-3-26 00:22:04 | 只看該作者
27#
發(fā)表于 2025-3-26 05:21:38 | 只看該作者
28#
發(fā)表于 2025-3-26 09:11:04 | 只看該作者
29#
發(fā)表于 2025-3-26 16:29:55 | 只看該作者
Meta-communication Between Designers and Players of Interactive Digital Narratives player. Meta-communication involves directly sharing thoughts and feelings the designer and player have during the development process. We refer to this interaction as “meta-communication” to distinguish it from comments about behavior, such as mentioning options chosen and evaluations of the IDN p
30#
發(fā)表于 2025-3-26 19:15:39 | 只看該作者
A Framework for Creative Teams of Non-fiction Interactive Digital Narrativessed on the creative process and non-fiction. There are many IDN formats such as interactive cinema and transmedia stories and with these increasingly complex narrative forms, there are more people involved in the creation beyond the author of the text, such as graphic designers, programmers, curator
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