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Titlebook: Interactive Storytelling; Third Joint Conferen Ruth Aylett,Mei Yii Lim,Mark Riedl Conference proceedings 2010 Springer Berlin Heidelberg 20

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31#
發(fā)表于 2025-3-26 22:33:25 | 只看該作者
Interactive Storytelling978-3-642-16638-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
32#
發(fā)表于 2025-3-27 04:30:18 | 只看該作者
33#
發(fā)表于 2025-3-27 07:29:14 | 只看該作者
Narrative Annotation and Editing of Videong with respect to the narrative content. In this paper, we introduce an annotation schema for the narrative features of media objects, that relies on a formal theory of story and characters, and we describe a software tool, called Cinematic, for the annotation of video objects and the automatic editing of the annotated objects.
34#
發(fā)表于 2025-3-27 10:34:48 | 只看該作者
35#
發(fā)表于 2025-3-27 16:47:44 | 只看該作者
Threading Facts into a Collective Narrative Worldtworks, where story fragments tell facts about items that are ontologically modeled in the system. The framework provides tools for threading facts together into stories; by doing so, it shapes a new narratological model, that mixes emergent narrative and authored approaches, and that can be defined as ”collective”.
36#
發(fā)表于 2025-3-27 19:58:40 | 只看該作者
37#
發(fā)表于 2025-3-27 22:51:16 | 只看該作者
From Physical to Non-material Art – Design Choices of the Digital Artistr explores how these characteristics affect the design of an artwork. Physical in this context refers to physical installations, and non-material is used to define artworks where the designer has little or no control over the presentation media, such as artwork that exists online.
38#
發(fā)表于 2025-3-28 04:29:38 | 只看該作者
39#
發(fā)表于 2025-3-28 07:19:11 | 只看該作者
From a Winter’s Night to a Dragon Agee has remained stifled. As computational boundaries are eased, so are many of the perceived technical obstacles to generated narrative content. Furthermore, there is a sense that notable commercial successes are thawing the professional bias towards authored content. Powerful tools that permit vast
40#
發(fā)表于 2025-3-28 12:32:37 | 只看該作者
Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) a creative, dynamic and experimental environment where questions regarding the design of intrigue and interaction have been explored from many perspectives. Over the past years the knowledge within this subcultural context has spread into several academic fields, into the schools of the nordic coun
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