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Titlebook: Interactive Storytelling; 6th International Co Hartmut Koenitz,Tonguc Ibrahim Sezen,Güven C?atak Conference proceedings 2013 Springer Inter

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發(fā)表于 2025-3-21 16:36:16 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Interactive Storytelling
副標(biāo)題6th International Co
編輯Hartmut Koenitz,Tonguc Ibrahim Sezen,Güven C?atak
視頻videohttp://file.papertrans.cn/471/470547/470547.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Interactive Storytelling; 6th International Co Hartmut Koenitz,Tonguc Ibrahim Sezen,Güven C?atak Conference proceedings 2013 Springer Inter
描述This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.
出版日期Conference proceedings 2013
關(guān)鍵詞computer mediated communication; edutainment; natural language generation; roleplaying games; social med
版次1
doihttps://doi.org/10.1007/978-3-319-02756-2
isbn_softcover978-3-319-02755-5
isbn_ebook978-3-319-02756-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2013
The information of publication is updating

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Interactive Storytelling978-3-319-02756-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
板凳
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地板
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Suitability of Modelling Context for Use within Emergent Narrativeactive user? A plausible solution lies in the use of contextual information in order to create emotionally relevant, and therefore emotionally significant, interactions. If context could be defined and modelled accordingly, it could present a novel approach for the creation of interactive user experiences within affect-based systems.
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發(fā)表于 2025-3-22 09:30:37 | 只看該作者
Conference proceedings 2013 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.
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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470547.jpg
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The opposition between narrative agency—the aanced understandings of “agency” and “immersion” by introducing definitions of diegetic and extra-diegetic agency alongside definitions of narrative and mechanical immersion. Extending the vocabulary of agency and immersion highlights some key differences in how games and hypertexts have been understood.
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