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Titlebook: Interactive Storytelling; 9th International Co Frank Nack,Andrew S. Gordon Conference proceedings 2016 Springer International Publishing AG

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發(fā)表于 2025-3-21 19:48:58 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Interactive Storytelling
副標(biāo)題9th International Co
編輯Frank Nack,Andrew S. Gordon
視頻videohttp://file.papertrans.cn/471/470540/470540.mp4
概述Includes supplementary material:
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Interactive Storytelling; 9th International Co Frank Nack,Andrew S. Gordon Conference proceedings 2016 Springer International Publishing AG
描述.This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016...The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications..
出版日期Conference proceedings 2016
關(guān)鍵詞computational creativity; digital storytelling; user modeling; augmented reality; crowdsourcing; drama ma
版次1
doihttps://doi.org/10.1007/978-3-319-48279-8
isbn_softcover978-3-319-48278-1
isbn_ebook978-3-319-48279-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing AG 2016
The information of publication is updating

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M2D: Monolog to Dialog Generation for Conversational Story Tellings, and entertain. Moreover, stories are often told conversationally through dialog, and previous work suggests that information provided dialogically is more engaging than when provided in monolog. In this paper, we present algorithms for converting a deep representation of a story into a dialogic s
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The Narrative Quality of Game Mechanicsame mechanics. First, a review of the terms “Narrative” and “Game Mechanics” is made, and defined in this context, before a literature review, based on both narratological and ludological sources. From this, a model is presented and described, which encompasses the previous research as well as defin
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Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyeality, as part of a larger historically informed category called .. Inspired by scholarship in film history and media archaeology, the media of attraction concept connects contemporary digital experiments to earlier forms including cabinets of curiosity, 18th century panoramas, pre-filmic moving im
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,: An Experiment in Computationally Assisted Performancey. But the gulf between our current moment and that future is vast. How do we begin?to bridge that divide now, both for learning more specifics of these potentials and to create experiences today that can have some of their impact on audiences? We present ., a combination of theatrical performance p
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