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Titlebook: Interactive Mobile Communication Technologies and Learning; Proceedings of the 1 Michael E. Auer,Thrasyvoulos Tsiatsos Conference proceedin

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發(fā)表于 2025-3-21 18:51:29 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Interactive Mobile Communication Technologies and Learning
副標(biāo)題Proceedings of the 1
編輯Michael E. Auer,Thrasyvoulos Tsiatsos
視頻videohttp://file.papertrans.cn/471/470515/470515.mp4
概述Proceedings of the 11th International Conference on Interactive Collaborative Learning, held at 29 Nov -01 Dec 2017, Thessaloniki, Greece covers all aspects of mobile learning as well as the emergence
叢書名稱Advances in Intelligent Systems and Computing
圖書封面Titlebook: Interactive Mobile Communication Technologies and Learning; Proceedings of the 1 Michael E. Auer,Thrasyvoulos Tsiatsos Conference proceedin
描述.Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend..Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017..Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices..This book contains papers in the fields of:.Future Trends and Emerging Mobile Technologies.Design and Development of Mobile Learning Apps and Content.Mobile Games—Gamification and Mobile Learning.Adaptive Mobile Environments.Augmented Reality and Immersive Applications.Tangible, Embedded and Embodied Interaction.Interactive Collaborative and
出版日期Conference proceedings 2018
關(guān)鍵詞Interactive Mobile Technologies; Mobile Communication; Mobile Learning; Virtual Environments; Online Lab
版次1
doihttps://doi.org/10.1007/978-3-319-75175-7
isbn_softcover978-3-319-75174-0
isbn_ebook978-3-319-75175-7Series ISSN 2194-5357 Series E-ISSN 2194-5365
issn_series 2194-5357
copyrightSpringer International Publishing AG, part of Springer Nature 2018
The information of publication is updating

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發(fā)表于 2025-3-21 23:28:59 | 只看該作者
978-3-319-75174-0Springer International Publishing AG, part of Springer Nature 2018
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Advances in Intelligent Systems and Computinghttp://image.papertrans.cn/i/image/470515.jpg
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The Impact of Background Music on an Active Video Gameound music, proved to be one of the most important features of a game, because it causes emotional responses. The element of music attributed to increased stimulation and mood is the tempo (fast or slow). The fast tempo affects positive space-related abilities compared to the slowest pace.
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An iOS Knowledge App to Support the Course “Developing Applications in a Programming Environment” of the Greek Lyceum curriculum “Developing Applications in a Programming Environment”. The findings of the application’s evaluation show us that this application is a useful tool, which combines the gaming experience with the solution of simple as well as of more complex problems.
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Proposing New Mobile Learning (M-Learning) Adoption Model for Higher Education Providersconditions), enjoyment, efficiency, sociability, flexibility, suitability and economic. The provided model is part of an Omani-funded research project investigating the development, adoption and dissemination of M-learning in Oman.
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