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Titlebook: Intelligent Technologies for Interactive Entertainment; 6th International Co Dennis Reidsma,Insook Choi,Robin Bargar Conference proceedings

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11#
發(fā)表于 2025-3-23 19:26:38 | 只看該作者
12#
發(fā)表于 2025-3-23 22:10:35 | 只看該作者
Predicting Shot Success for Table Tennis Using Video Analysis and Machine Learningining and a test set. The program then is able to predict the outcome of shots with high accuracy. This makes it possible to develop and verify tactical suggestions for players as part of an automatic analyzing and coaching tool, completely independent of human interaction.
13#
發(fā)表于 2025-3-24 06:26:29 | 只看該作者
Towards Environments That Have a Sense of Humoro recognize opportunities to generate humorous interactions or events on the fly. Opportunities, made possible by introducing incongruities, can be exploited by the environment itself, or they can be communicated to its inhabitants.
14#
發(fā)表于 2025-3-24 06:45:15 | 只看該作者
15#
發(fā)表于 2025-3-24 13:56:27 | 只看該作者
16#
發(fā)表于 2025-3-24 17:28:35 | 只看該作者
Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Trackinge with a low cost webcam. This information is associated to a set of points from a 3D head model by perspective-n-point solution to obtain pitch, roll and yaw. These results are then compared with a reference acquired with faceLAB, a robust markerless head tracker and eye tracking system.
17#
發(fā)表于 2025-3-24 21:59:01 | 只看該作者
Fools, Tricksters and Jokers: Categorization of Humor in Gameplayo-game trajectories. Scripted humor (game-to-player) is contrasted with spontaneous humor (player-to-player) and emergent humor (player-to-game). The paper concludes by exploring how computational humor could sustain the design of humor in videogames.
18#
發(fā)表于 2025-3-24 23:30:18 | 只看該作者
RPGs as Knowledge Creating Chronotopesgy-mediated knowledge outcome. To extend this previously appropriated concept, we will propose the term ”gamiform” as a way of distinguishing serious game chronotopes, that is, chronotopes that are games.
19#
發(fā)表于 2025-3-25 04:18:16 | 只看該作者
Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21stcal change, with informed speculation on implications for the future, panelists will discuss issues of archival preservation, ownership, changing modes of authorship, and the cognitive role of touch in the creative process.
20#
發(fā)表于 2025-3-25 10:56:11 | 只看該作者
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