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Titlebook: Intelligent Agents and Multi-Agent Systems; 5th Pacific Rim Inte Kazuhiro Kuwabara,Jaeho Lee Conference proceedings 2002 Springer-Verlag Be

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書(shū)目名稱Intelligent Agents and Multi-Agent Systems
副標(biāo)題5th Pacific Rim Inte
編輯Kazuhiro Kuwabara,Jaeho Lee
視頻videohttp://file.papertrans.cn/470/469348/469348.mp4
概述Includes supplementary material:
叢書(shū)名稱Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Intelligent Agents and Multi-Agent Systems; 5th Pacific Rim Inte Kazuhiro Kuwabara,Jaeho Lee Conference proceedings 2002 Springer-Verlag Be
描述Autonomous agents and multi-agent systems are computational systems in which several (semi-)autonomous agents interact with each other or work together to perform some set of tasks or satisfy some set of goals. These systems may involve computational agents that are homogeneous or heterogeneous, they may involve activities on the part of agents having common or distinct goals, and they may involve participation on the part of humans and intelligent agents. This volume contains selected papers from PRIMA 2002, the 5th Paci?c Rim International Workshop on Multi-Agents, held in Tokyo, Japan, on August 18–19, 2002 in conjunction with the 7th Paci?c Rim International Conference on Arti?cial Intelligence (PRICAI-02). PRIMA is a series of workshops on - tonomous agents and multi-agent systems, integrating activities in the Asian and Paci?c Rim countries. PRIMA 2002 built on the great success of its pre- cessors, PRIMA’98 in Singapore, PRIMA’99 in Kyoto, Japan, PRIMA 2000 in Melbourne, Australia, and PRIMA 2001 in Taipei, Taiwan. We received 35 submissions to this workshop from 10 countries. Each paper was reviewed by three internationally renowned program committee members. After careful
出版日期Conference proceedings 2002
關(guān)鍵詞Agent Communications; Agent Coordination; Agent Interaction; Agent Societies; Information Agents; Intelli
版次1
doihttps://doi.org/10.1007/3-540-45680-5
isbn_softcover978-3-540-44026-0
isbn_ebook978-3-540-45680-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2002
The information of publication is updating

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False-Name-Proof Multi-unit Auction Protocol Utilizing Greedy Allocation Based on Approximate Evaluaral part of Electronic Commerce and a promising field for applying agent and Artificial Intelligence technologies. Although the Internet provides an excellent infrastructure for executing auctions, the possibility of a new type of cheating called false-name bids has been pointed out. A false-name bi
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Developing Alternative Mechanisms for Multiagent Coordinationvior have been well-studied. One important observation has been that different mechanisms have correspondingly different performance characteristics, and that these can change dramatically in different environments (i.e., no one mechanism is best for all domains). A more recent observation is that o
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An Operational Semantics for Negotiating Agentsng agents. These models enable to specify the relations between the concepts of plan, plan proposal and resource allocation, on the one hand, and concepts of knowledge, belief and capability, on the other hand. Second, it provides a structured negotiation language enabling to specify primitives, pro
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An Organizational Metamodel for the Design of Catalogues of Communicative Actionsneral purpose languages to ensure interoperability among agent systems. However, recent work reports a need for new ad-hoc sets of performatives in certain contexts, showing that FIPA ACL does not support adequately all relevant types of interactions. In this paper we first present a formal model th
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Principles for Dynamic Multi-agent Organizationsn a given multi-agent system is often not mentioned. Too little has been said about rules that must be applied to build the architecture of acquaintances between agents. Moreover, tools for managing the dynamic evolution of organizations are seldom provided in current framework propositions..In this
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Mutual Learning of Mind Reading between a Human and a Life-Like Agenteading game. In these several years, a lot of studies have been done on a life-like agent such a Micro Soft agent, an interface agent. Through development of various life-like agents, a mind like emotion, processing load has been recognized to play an important role in making them believable to a us
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Automatic Short Story Generator Based on Autonomous Agents episode) generator based on autonomous character agents. In order to generate consistent stories, the character agents have multi-level goals: viewer goals, plot goals, and character goals. The viewer goal represents emotional states that the author wants users to get. The plot goal represents a ke
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