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Titlebook: Intelligence Science I; Second IFIP TC 12 In Zhongzhi Shi,Ben Goertzel,Jiali Feng Conference proceedings 2017 IFIP International Federation

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41#
發(fā)表于 2025-3-28 14:56:36 | 只看該作者
42#
發(fā)表于 2025-3-28 20:49:09 | 只看該作者
Gazes Induce Similar Sequential Effects as Arrows in a Target Discrimination Taskes have found a sequence effect in this paradigm when arrows are used as central cues and simple detection tasks are included. The present study investigated the universality of the sequence effect with gaze cues and in discrimination tasks. It was found that sequence effects are not limited to spec
43#
發(fā)表于 2025-3-29 01:48:05 | 只看該作者
44#
發(fā)表于 2025-3-29 04:56:07 | 只看該作者
45#
發(fā)表于 2025-3-29 10:43:18 | 只看該作者
Resting State fMRI Data Classification Method Based on K-means Algorithm Optimized by Rough Setcome one of the important ways to study the brain functional connection and of brain functional connectivity detection because of its noninvasive and repeatability. However, there are still some issues in the fMRI researches such as the amounts of data and the interference noise in the data. Therefo
46#
發(fā)表于 2025-3-29 13:30:39 | 只看該作者
The Research of Attribute Granular Computing Model in Cognitive and Decision-Makingenerally only represents cognitive features in one or some aspects. Therefore, this paper aims to, based on the granular computing theory and principles, and with attributes and change laws as the main objects of the cognitive course, proposes a cognitive model which not only can describe the thing
47#
發(fā)表于 2025-3-29 17:45:23 | 只看該作者
Power Control in D2D Network Based on Game Theorypower control problem is modeled as a non-cooperative game model, and a user residual energy factor is introduced in the formulation. Based on the proof of the existence and uniqueness of Nash equilibrium, a distributed iterative game algorithm is proposed to realize power control. Simulation result
48#
發(fā)表于 2025-3-29 20:11:45 | 只看該作者
HCI Based on Gesture Recognition in an Augmented Reality System for Diagnosis Planning and Trainingtic of ARS-CADPT, the algorithms of static gesture recognition and dynamic gesture spotting and recognition are presented to realize the real-time and friendly Human-Computer Interaction (HCI). The experimental results show that, with the use of ARS-CADPT, the HCI is natural and fluent, which improv
49#
發(fā)表于 2025-3-30 03:35:20 | 只看該作者
The Effect of Expression Geometry and Facial Identity on the Expression Aftereffectue is, however, critical for understanding the nature of expression adaptation. We measured expression aftereffects using a cross-identity/cross-expression geometry factorial design. The results show that expression aftereffect would reduce if adaptor and tests have different identities or expressio
50#
發(fā)表于 2025-3-30 06:35:44 | 只看該作者
A Dynamic Mining Algorithm for Multi-granularity User’s Learning Preference Based on Ant Colony Optiodern educational. In this paper, using the hierarchical characteristics of the knowledge points in the course domain, we defined the equivalence relation and equivalence of knowledge points, and defined the structure of the knowledge points quotient space. Then, the functions of support, pheromone
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