找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Innovative Technologies and Learning; 4th International Co Yueh-Min Huang,Chin-Feng Lai,Tania Rocha Conference proceedings 2021 Springer Na

[復(fù)制鏈接]
查看: 17694|回復(fù): 58
樓主
發(fā)表于 2025-3-21 16:09:13 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Innovative Technologies and Learning
副標(biāo)題4th International Co
編輯Yueh-Min Huang,Chin-Feng Lai,Tania Rocha
視頻videohttp://file.papertrans.cn/468/467508/467508.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Innovative Technologies and Learning; 4th International Co Yueh-Min Huang,Chin-Feng Lai,Tania Rocha Conference proceedings 2021 Springer Na
描述This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the conference was held virtually.. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics..
出版日期Conference proceedings 2021
關(guān)鍵詞artificial intelligence; computer networks; computer science; computer systems; computer vision; curricul
版次1
doihttps://doi.org/10.1007/978-3-030-91540-7
isbn_softcover978-3-030-91539-1
isbn_ebook978-3-030-91540-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2021
The information of publication is updating

書目名稱Innovative Technologies and Learning影響因子(影響力)




書目名稱Innovative Technologies and Learning影響因子(影響力)學(xué)科排名




書目名稱Innovative Technologies and Learning網(wǎng)絡(luò)公開度




書目名稱Innovative Technologies and Learning網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Innovative Technologies and Learning被引頻次




書目名稱Innovative Technologies and Learning被引頻次學(xué)科排名




書目名稱Innovative Technologies and Learning年度引用




書目名稱Innovative Technologies and Learning年度引用學(xué)科排名




書目名稱Innovative Technologies and Learning讀者反饋




書目名稱Innovative Technologies and Learning讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:11:44 | 只看該作者
Lightening Up a New AI Cognitions and Performances for Engineering Students’ Problem-Based Learning vation ability, and improve the cognitive levels of problem-solving by quantitative analysis of learning achievements; (4) to show that the factor of students disposition AI courses is the most important for their impact on learning attitudes by one-way ANOVA.
板凳
發(fā)表于 2025-3-22 00:30:35 | 只看該作者
Use Object-Detection to Identify Materials and Tools for STEAM Hands-on Activity tools through recording the videos of learners in STEAM hands-on activities. This report can be used as the basic prototype of the application of computer vision in STEAM education. The ultimate goal is to identify and judge learners’ participation in STEAM activities.
地板
發(fā)表于 2025-3-22 05:47:59 | 只看該作者
Regarding the Virtual Reality Environment Design and Evaluation Based on STEAM Learningy”. In terms of the practicability evaluation of STEAM VR learning environment establishment, the highest scoring element is “Interactivity”, followed by “Engagement”, with “Imagination” being the lowest. This study serves as a reference for future educators and researchers in establishing a STEAM VR learning environment.
5#
發(fā)表于 2025-3-22 11:16:13 | 只看該作者
6#
發(fā)表于 2025-3-22 14:01:53 | 只看該作者
7#
發(fā)表于 2025-3-22 20:26:09 | 只看該作者
8#
發(fā)表于 2025-3-23 00:23:32 | 只看該作者
Conference proceedings 2021er/December 2021. Due to COVID-19 pandemic the conference was held virtually.. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmen
9#
發(fā)表于 2025-3-23 02:28:12 | 只看該作者
Oral Practice Language Learning Companion Implementation on Voice Assistant Platformit can always be with you to practice English conversation. It uses natural language processing and voice recognition technology to tell if you are repeating the same sentence, help students can practice conversation by themselves.
10#
發(fā)表于 2025-3-23 07:29:16 | 只看該作者
Developing an AR Tutoring System to Support Maker Educationucation. In addition, we conducted a series of analyses. Based on the results of the analysis, we boldly assume that the system is helpful to students’ learning in maker education. Finally, we have listed the problems and solutions encountered during the development process for future developers’ reference.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-2-9 19:42
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
扶余县| 齐河县| 大邑县| 西宁市| 安新县| 德安县| 繁昌县| 临西县| 合江县| 常州市| 繁峙县| 长沙县| 汕头市| 海兴县| 新晃| 翁牛特旗| 内江市| 玛纳斯县| 涪陵区| 扎兰屯市| 平原县| 荣成市| 芜湖市| 阿克| 新郑市| 卢龙县| 峡江县| 富锦市| 滨州市| 仙桃市| 密云县| 滦南县| 盐山县| 武强县| 延寿县| 静安区| 铅山县| 敦化市| 中牟县| 屏南县| 本溪市|