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Titlebook: Indie Video Game Development Work; Innovation in the Cr Alexander Styhre Book 2020 The Editor(s) (if applicable) and The Author(s), under e

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樓主: Flange
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發(fā)表于 2025-3-23 12:24:56 | 只看該作者
Social Norms in the Developer Community: The Ambiguity of Money-Making of monies. More specifically, developers discriminate between making money as an . ambition (which is frowned upon and sanctioned by social norms as it would compromise the video game as a freestanding manifestation of developers’ skills and aesthetic preferences) and money-making as an . outcome (
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發(fā)表于 2025-3-23 15:22:08 | 只看該作者
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發(fā)表于 2025-3-23 20:25:15 | 只看該作者
Expanding the Video Game Concept: The Perceptual and Epistemological Bases of the Digital Objectscontributed within their lives, and they are now committed to the idea that more people and new groups will be involved in gaming. Consequently, there are new genres and aesthetic expressions being developed in the industry, not the least in the indie developer community, being a laboratory for new
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發(fā)表于 2025-3-24 02:10:27 | 只看該作者
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發(fā)表于 2025-3-24 06:08:51 | 只看該作者
y of the network to accurately assess the fault decreases. One way of improving this reliability would be the increase of sensory information by considering data at different operating points, otherwise known as multiple operating point analysis (MOPA)..The ANN structure described above forms a part
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發(fā)表于 2025-3-24 07:28:20 | 只看該作者
Alexander Styhres for sub-problems of fJSSP, sub-populations evolve independently and a new main population is obtained by storing the best half of the population formed with two evolved sub-populations and their copies. DIGA is tested and compared with another algorithm. Computational results show good performance
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發(fā)表于 2025-3-24 11:18:51 | 只看該作者
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發(fā)表于 2025-3-24 16:16:25 | 只看該作者
Alexander Styhre high market price, i.e., a market that is not chosen by many other players. In this chapter, we explain how fuzzy rule-based systems can be automatically trained for choosing an appropriate market through the iterative execution of our market selection game.
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發(fā)表于 2025-3-24 21:20:39 | 只看該作者
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發(fā)表于 2025-3-25 00:35:23 | 只看該作者
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