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Titlebook: ICT for Promoting Human Development and Protecting the Environment; 6th IFIP World Infor Francisco J. Mata,Ana Pont Conference proceedings

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樓主: Bunion
21#
發(fā)表于 2025-3-25 06:58:32 | 只看該作者
22#
發(fā)表于 2025-3-25 08:54:42 | 只看該作者
Principles for Re-Designing Information Systems for Environmental Sustainabilityen unsubstantiated; in other words, many green systems are not making any environment more sustainable. We identify three main root causes. First, the ‘environment’ is often ill-defined. Second, systems often overlook that ‘sustainability’ is a targeted function dependent on the goals of some stakeh
23#
發(fā)表于 2025-3-25 13:45:23 | 只看該作者
Automated Plant Species Identification: Challenges and Opportunitiest led inevitably to the development of classification schemes called biological taxonomies. Unfortunately, in addition to this enormous diversity, the traditional identification and classification workflows are both slow and error-prone; classification expertise is in the hands of a small number of
24#
發(fā)表于 2025-3-25 17:59:57 | 只看該作者
25#
發(fā)表于 2025-3-25 21:25:52 | 只看該作者
Challenge to Promote Deep Understanding in ICTning the contest annually for more than ten years, we have noticed that the students (and their teachers) consider the activities as a very exciting learning experience in problem solving and increased understanding of what lies beyond ICT. The crucial point of the challenge is the tasks: they focus
26#
發(fā)表于 2025-3-26 04:05:59 | 只看該作者
Computer Animation as a Vehicle for Teaching Computational Thinkinging. Some of them employ visual elements as the primary output of code in order to provide an immediate and engaging feedback for students. Computer animations, digital drawings and videogames are common products in these environments. With the rising popularity of animated films, children and teena
27#
發(fā)表于 2025-3-26 08:23:28 | 只看該作者
28#
發(fā)表于 2025-3-26 11:30:36 | 只看該作者
Transformative Applications of ICT in Education: The Case of Botswana Expansive School Transformatio applications of ICT in education. Activity Theory, Development Work Research and Change Laboratory were underpinning frameworks used. Results at first school showed it was isolated from community and activities integrating school subjects with community human resources were designed. Findings at se
29#
發(fā)表于 2025-3-26 15:17:49 | 只看該作者
Identification of Design Patterns for Serious Games in an Educational Videogame Designed to Create Aome cases, most of the times educational games do not guarantee positive results in the cognitive development of the player. This is because they are designed to contain educational-related topics but do not focus on the real impact that is achieved on the player. In this paper, we identify differen
30#
發(fā)表于 2025-3-26 18:04:30 | 只看該作者
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