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Titlebook: ICT Education; 51st Annual Conferen Richard J. Barnett,Daniel B. le Roux,Bruce W. Wats Conference proceedings 2022 Springer Nature Switzerl

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樓主: Ingrown-Toenail
11#
發(fā)表于 2025-3-23 10:16:21 | 只看該作者
en für optimale CRM-Strategien liefern zu k?nnen. Die Beantwortung dieser Fragen kann, analog zum Ansatz einer Balanced Scorecard, auf Basis von Perspektiven, Zielen und Kennzahlen erfolgen. Dazu muss ein Prozess initiiert werden, der als Resultat gerade diese abstrakten Konzepte mit den Inhalten zu
12#
發(fā)表于 2025-3-23 15:14:52 | 只看該作者
13#
發(fā)表于 2025-3-23 18:17:20 | 只看該作者
14#
發(fā)表于 2025-3-24 00:09:09 | 只看該作者
Relevant Cybersecurity: Curriculum Guidance for?the?South African Contextd by Higher Education institutions, as well as other training providers, to ensure an industry-relevant cybersecurity curricula in the South African context. The research also demonstrates a replicable approach that can be used to ensure cybersecurity education-industry alignment in the future.
15#
發(fā)表于 2025-3-24 02:52:05 | 只看該作者
Experiences, Motivations and Plans of Humanities Students Pursuing a Major in Information Systems inir studies, students have a wide variety of plans such as pursuing Information Systems related careers or starting a business. Some students expressed a desire to make an impactful difference. The outcomes of this study can inform other universities that wish to implement similar degree programmes a
16#
發(fā)表于 2025-3-24 08:56:31 | 只看該作者
First-Year Students’ IT Career Awarenessncluding Exploratory Factor Analysis. The results indicated that IT students were more aware of their careers prior to university enrolment than non-IT students and students over the age of 21 showed a better understanding of careers than students aged 21?years and younger. The results further indic
17#
發(fā)表于 2025-3-24 12:28:30 | 只看該作者
Gamification to Increase Undergraduate Students’ Teamwork Skills second game is a computer-based King of the Mountain-type game, played as a team. In order to move from one level of the Mountain to the next, players would need to answer general trivia questions, in addition to applying teamwork skills to specific questions. Each team was encouraged to come up wi
18#
發(fā)表于 2025-3-24 15:30:56 | 只看該作者
Nested-Decider: An Animation Program for Aiding Teaching and Learning of Decisions/Nested Decisionsry programming students from the university participated. We grouped struggling students into experimental and control groups, where the experimental group was taught decision-statements with Nested-Decider and the control group was taught without Nested-Decider. Through pre-teaching and post-teachi
19#
發(fā)表于 2025-3-24 19:56:45 | 只看該作者
“I Feel Like I Am Teaching Myself” - An Exploratory Study of the Factors and Implications of Online udents need access to peers and must be encouraged to engage. Furthermore, students need to find their optimal learning spaces because, as life-long learners, they need to teach themselves effectively.
20#
發(fā)表于 2025-3-25 01:55:45 | 只看該作者
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