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Titlebook: Human-in-the-Loop Simulations; Methods and Practice Ling Rothrock,S. Narayanan Book 2011 Springer-Verlag London Limited 2011 Decision Makin

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書目名稱Human-in-the-Loop Simulations
副標題Methods and Practice
編輯Ling Rothrock,S. Narayanan
視頻videohttp://file.papertrans.cn/430/429782/429782.mp4
概述Describes current research trends involving human-in-the-loop simulations.Enables readers to investigate the complexities of human-related interactions from a holistic, systems perspective.Written by
圖書封面Titlebook: Human-in-the-Loop Simulations; Methods and Practice Ling Rothrock,S. Narayanan Book 2011 Springer-Verlag London Limited 2011 Decision Makin
描述.Human-in-the-Loop Simulations. is a compilation of articles from experts in the design, development, and use of human-in-the-loop simulations..The first section of the handbook consists of papers on fundamental concepts in human-in-the-loop simulations, such as object-oriented simulation development, interface design and development, and performance measurement. The second section includes papers from researchers who utilized HITL simulations to inform models of cognitive processes to include decision making and metacognition. The last section describes human-in-the-loop processes for complex simulation models in trade space exploration and epidemiological analyses. .Human-in-the-Loop Simulations. is a useful tool for multiple audiences, including graduate students and researchers in engineering and computer science..
出版日期Book 2011
關(guān)鍵詞Decision Making; Human Behavior; Human-Computer Interaction; Interactive Simulation; Performance Analysi
版次1
doihttps://doi.org/10.1007/978-0-85729-883-6
isbn_softcover978-1-4471-6017-5
isbn_ebook978-0-85729-883-6
copyrightSpringer-Verlag London Limited 2011
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https://doi.org/10.1007/978-3-662-36232-7o demonstrate the utility of time windows, an existing implementation in a real-time human-in-the-loop simulation is also described. An extension of time windows to measure team performance is also discussed. Using time window outcomes, samples of previous analyses are presented to exhibit the potential of the construct.
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https://doi.org/10.1007/978-90-313-8929-2s stable performance as defined by the effect size of interest. When runs are expensive we suggest a minimum number of runs based on power calculations; when runs are inexpensive we suggest a maximum necessary number of runs. We also suggest how to adjust the number of runs for different effect sizes of interest.
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Performance Measurement and Evaluation in Human-in-the-Loop Simulations,o demonstrate the utility of time windows, an existing implementation in a real-time human-in-the-loop simulation is also described. An extension of time windows to measure team performance is also discussed. Using time window outcomes, samples of previous analyses are presented to exhibit the potential of the construct.
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,Abh?ngigkeiten in sozialen Netzwerken, interactive simulations versus traditional and animated discrete-event simulations; present a brief historical overview of interactive simulations, highlight the architectural features, and summarize the application and development trends.
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https://doi.org/10.1007/978-3-322-82786-9e overall national security and the deterrence against the use of information attacks in the future. This chapter pulls these concepts together and develops requirements for modeling and simulation capabilities to enhance mission assurance.
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