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Titlebook: Human-Experiential Design of Presence in Everyday Blended Reality; Living in the Here a John Waterworth,Kei Hoshi Textbook 2016 Springer In

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發(fā)表于 2025-3-21 19:06:50 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Human-Experiential Design of Presence in Everyday Blended Reality
副標(biāo)題Living in the Here a
編輯John Waterworth,Kei Hoshi
視頻videohttp://file.papertrans.cn/430/429764/429764.mp4
概述Identifies problems.in current patterns of action and interaction in mixed reality spaces,.including a fragmented sense of presence in the here and now.Discusses limitationsinherent in existing HCI de
叢書(shū)名稱Human–Computer Interaction Series
圖書(shū)封面Titlebook: Human-Experiential Design of Presence in Everyday Blended Reality; Living in the Here a John Waterworth,Kei Hoshi Textbook 2016 Springer In
描述This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided..Human-Experiential Design of Presence in Everyday Blended Reality.?will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology
出版日期Textbook 2016
關(guān)鍵詞Blends; Human-computer interaction; Interaction design; Mediated presence; Mixed reality
版次1
doihttps://doi.org/10.1007/978-3-319-30334-5
isbn_softcover978-3-319-80782-9
isbn_ebook978-3-319-30334-5Series ISSN 1571-5035 Series E-ISSN 2524-4477
issn_series 1571-5035
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

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The Problems of Design-user dichotomy’, and (iii) the ‘virtual-physical dichotomy’. The chapter also reframes the categorization of customers, users, persons and humans, allowing us to focus on new aspects of people as humans in design work.
地板
發(fā)表于 2025-3-22 05:06:26 | 只看該作者
1571-5035 dies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology978-3-319-80782-9978-3-319-30334-5Series ISSN 1571-5035 Series E-ISSN 2524-4477
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發(fā)表于 2025-3-22 10:51:56 | 只看該作者
Die Entstehung der Schallwellen,-user dichotomy’, and (iii) the ‘virtual-physical dichotomy’. The chapter also reframes the categorization of customers, users, persons and humans, allowing us to focus on new aspects of people as humans in design work.
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發(fā)表于 2025-3-22 16:17:55 | 只看該作者
1571-5035 ere and now.Discusses limitationsinherent in existing HCI deThis book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlie
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https://doi.org/10.1007/978-3-322-94738-3 we propose as an answer to some of the problems of functioning in our current unevenly mixed reality, and in which we can experience a sense of presence integrated across the physical/digital divide.
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