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Titlebook: Human-Computer Interaction: Users and Contexts of Use; 15th International C Masaaki Kurosu Conference proceedings 2013 Springer-Verlag Berl

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樓主: stripper
11#
發(fā)表于 2025-3-23 12:47:11 | 只看該作者
Von Game of Thrones bis The Walking Deadrse user groups, and which is aligned with the requirements from regulatory frameworks. The user trials show that several authentication alternatives in multiple modalities are welcomed by impaired users, but many have restrictions when it comes to payments in the context of social media.
12#
發(fā)表于 2025-3-23 17:30:12 | 只看該作者
,Mut, oder: Faul sein ist wundersch?n,f a web navigation assistant. Results showed an increment of 16.65% in the acceptance of the suggestions provided by the assistant and an increment of 43.05% in the average use of the suggestions window when using negative interaction with respect to not using this feedback mechanism.
13#
發(fā)表于 2025-3-23 18:30:01 | 只看該作者
14#
發(fā)表于 2025-3-24 00:46:56 | 只看該作者
An Empirical Investigation of Similarity-Driven Trust Dynamics in a Social Networkormation. The goal of this study is to develop cognitive models describing the trust formation in social networks. This paper presents results of a controlled experiment conducted to collect human behavior data through a series of trust evaluation tasks.
15#
發(fā)表于 2025-3-24 04:16:06 | 只看該作者
16#
發(fā)表于 2025-3-24 07:45:52 | 只看該作者
17#
發(fā)表于 2025-3-24 14:40:31 | 只看該作者
The Effects of Negative Interaction Feedback in a Web Navigation Assistantf a web navigation assistant. Results showed an increment of 16.65% in the acceptance of the suggestions provided by the assistant and an increment of 43.05% in the average use of the suggestions window when using negative interaction with respect to not using this feedback mechanism.
18#
發(fā)表于 2025-3-24 14:53:24 | 只看該作者
Conference proceedings 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of
19#
發(fā)表于 2025-3-24 21:47:43 | 只看該作者
20#
發(fā)表于 2025-3-25 00:27:22 | 只看該作者
https://doi.org/10.1007/978-3-322-99117-1e first person shooter (FPS) online game . in presence of varied levels of network congestion. We develop a Mean Opinion Score (MOS) metric to determine each gamers’ QoE. We investigate the following hypothesis: The gamers’ perceived QoE correlates to their skill level.
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