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Titlebook: Human-Computer Interaction. Theoretical Approaches and Design Methods; Thematic Area, HCI 2 Masaaki Kurosu Conference proceedings 2022 The

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書目名稱Human-Computer Interaction. Theoretical Approaches and Design Methods
副標題Thematic Area, HCI 2
編輯Masaaki Kurosu
視頻videohttp://file.papertrans.cn/430/429738/429738.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Human-Computer Interaction. Theoretical Approaches and Design Methods; Thematic Area, HCI 2 Masaaki Kurosu Conference proceedings 2022 The
描述.The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022...The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows:..Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction,..Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction,..Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents..
出版日期Conference proceedings 2022
關鍵詞artificial intelligence; communication systems; computer networks; computer systems; computer vision; dat
版次1
doihttps://doi.org/10.1007/978-3-031-05311-5
isbn_softcover978-3-031-05310-8
isbn_ebook978-3-031-05311-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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Immersive Sims: A New Paradigm or a New Game Genre?analysis of the high and low-level characteristics of immersive sims based on Samoylenko’s description of the five pillars of immersive sim design. We propose more refined low-level characteristics within the three high-level characteristics of immersion, simulation, and interaction. This methodical
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A Descriptive Model of Passive and Natural Passive Human-Computer Interaction for a Passive Interaction to qualify as a Natural Passive Interaction, and we discuss Passive Interaction effectiveness related to system response time followed by examples of real and envisioned cases/scenarios where such interactions can occur.
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Designer Interface for a Class of Wearable Computer Applicationsde these features in the definition of a new wearable product. The definitions collected by the designer interface can be used to automatically generate the computer code that runs on the wearable computing device.
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