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Titlebook: Human-Computer Interaction. Multimodal and Natural Interaction; Thematic Area, HCI 2 Masaaki Kurosu Conference proceedings 2020 Springer Na

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發(fā)表于 2025-3-21 19:37:37 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Human-Computer Interaction. Multimodal and Natural Interaction
副標(biāo)題Thematic Area, HCI 2
編輯Masaaki Kurosu
視頻videohttp://file.papertrans.cn/430/429731/429731.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Human-Computer Interaction. Multimodal and Natural Interaction; Thematic Area, HCI 2 Masaaki Kurosu Conference proceedings 2020 Springer Na
描述.The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.*.A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions...The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows:..Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI...Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction...Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments..*The conference was held virtually due to the COVID-19 pandemic..
出版日期Conference proceedings 2020
關(guān)鍵詞3D; artificial intelligence; data communication systems; gesture recognition; HCI; human-computer interac
版次1
doihttps://doi.org/10.1007/978-3-030-49062-1
isbn_softcover978-3-030-49061-4
isbn_ebook978-3-030-49062-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2020
The information of publication is updating

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Research on Gesture Interaction Design for Home Control Intelligent Terminalsn products, the family control intelligent terminal products are more complex in functional architecture and hierarchy, and the existing interactive gestures can not meet the functional requirements. The aim of this paper is to design a new interaction gesture for home control intelligent terminal.
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A Comparative Study of Hand-Gesture Recognition Devices for Gamesigners might find it challenging to decide which gesture recognition device will work best. In the present research, we compare three vision-based, hand-gesture devices: Leap Motion, Microsoft’s Kinect, and Intel’s RealSense. The comparison provides game designers with an understanding of the main f
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The Social Acceptability of Peripheral Interaction with 3D Gestures in a Simulated Settingnt to which gesture control can be regarded as peripheral interaction [.]. We first identified six gestures for player control to use in the social acceptability study. Next, we used a Wizard-of-Oz design to investigate social acceptability by inviting user dyads (N?=?24 participants) to a living ro
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Research of Interactive Gesture Usability of Navigation Application Based on Intuitive Interactionons or applications, which people need to use more and more in daily travel, the operation mode of it still needs to be improved. Applying gesture control technology to map applications will provide a better user experience than the original operation mode in a specific scene. Actually, there are ma
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