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Titlebook: Human-Computer Interaction. Interaction Platforms and Techniques; 18th International C Masaaki Kurosu Conference proceedings 2016 Springer

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書(shū)目名稱(chēng)Human-Computer Interaction. Interaction Platforms and Techniques
副標(biāo)題18th International C
編輯Masaaki Kurosu
視頻videohttp://file.papertrans.cn/430/429725/429725.mp4
概述Includes supplementary material:
叢書(shū)名稱(chēng)Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Human-Computer Interaction. Interaction Platforms and Techniques; 18th International C Masaaki Kurosu Conference proceedings 2016 Springer
描述.The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions..The papers thoroughly cover the entire?field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings..
出版日期Conference proceedings 2016
關(guān)鍵詞adaptive user interface; cloud computing; design methods; education; semantic Web
版次1
doihttps://doi.org/10.1007/978-3-319-39516-6
isbn_softcover978-3-319-39515-9
isbn_ebook978-3-319-39516-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

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A Methodology to Introduce Gesture-Based Interaction into Existing Consumer Productser interface” and to the development of new ways to interact with the electronic devices of all sizes and capabilities. Current trends in research related to the Human-Machine Interaction (HMI) show a considerable interest toward gesture, motion-based and full-body based interactions. In this conte
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Walking in Place Through Virtual Worldsed physical space presents a challenge. With an outset in a taxonomy of virtual travel techniques, we argue that Walking-in-Place (WIP) techniques constitute a promising approach to virtual walking in relation to consumer IVR. Subsequently we review existing approaches to WIP locomotion and highligh
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Real-Time Gaze Estimation Using Monocular Visionestimation is how to accurately build up the mapping relationship between image features and gaze position. To this end, we propose a method to reconstruct input features in the optimized subset as the key to our solution. The HOG feature is considered as the input feature. First, we found the close
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Analysis of Choreographed Human Movements Using Depth Cameras: A Systematic Reviewper describes the results of a systematic review about the techniques used for movement tracking and recognition, focusing on metrics to compare choreographed movements using Microsoft Kinect as a sensor. Several techniques for data analysis and pattern recognition are explored for this task, partic
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Hover Detection Using Active Acoustic Sensingty of the target object and the air around it. To verify whether the detection technique works, we conduct an experiment to discriminate between hovering the hand over the piezoelectric elements placed on a target object and touching the same object. As a result of our experiment, hovering was detec
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