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Titlebook: Human-Computer Interaction. Design and User Experience; Thematic Area, HCI 2 Masaaki Kurosu Conference proceedings 2020 Springer Nature Swi

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書目名稱Human-Computer Interaction. Design and User Experience
副標(biāo)題Thematic Area, HCI 2
編輯Masaaki Kurosu
視頻videohttp://file.papertrans.cn/430/429715/429715.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Human-Computer Interaction. Design and User Experience; Thematic Area, HCI 2 Masaaki Kurosu Conference proceedings 2020 Springer Nature Swi
描述.The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.*.A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions...The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows:.Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI..Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction...Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments..*The conference was held virtually due to the COVID-19 pandemic..
出版日期Conference proceedings 2020
關(guān)鍵詞3D; artificial intelligence; data communication systems; gesture recognition; HCI; human-computer interac
版次1
doihttps://doi.org/10.1007/978-3-030-49059-1
isbn_softcover978-3-030-49058-4
isbn_ebook978-3-030-49059-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2020
The information of publication is updating

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Virginia Woolf’s Bloomsbury, Volume 2 a bias towards the desktop metaphor. As a candidate for an updated interface definition, I propose a revised interface model, including 5 concepts: interface paradigm, interaction technique, interaction style, interface platform and interface device. Finally, I report on two examples, how I have used the interface model in the classroom.
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Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young Ps, and understand the use of multiple devices within the designs created. The key contributions of this work is design insights gathered from young people along with more general findings from running of the design sessions.
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https://doi.org/10.1057/9780230100558vironments, is able to create situation-aware adaptations in real time that reflect the user’s changing physical, cognitive, and emotional state. The operation of the system is demonstrated with an example from an adaptive travel-booking application.
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