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Titlebook: Human-Computer Interaction – INTERACT 2021; 18th IFIP TC 13 Inte Carmelo Ardito,Rosa Lanzilotti,Kori Inkpen Conference proceedings 2021 IFI

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發(fā)表于 2025-3-21 19:08:17 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Human-Computer Interaction – INTERACT 2021
副標題18th IFIP TC 13 Inte
編輯Carmelo Ardito,Rosa Lanzilotti,Kori Inkpen
視頻videohttp://file.papertrans.cn/430/429701/429701.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Human-Computer Interaction – INTERACT 2021; 18th IFIP TC 13 Inte Carmelo Ardito,Rosa Lanzilotti,Kori Inkpen Conference proceedings 2021 IFI
描述The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021..The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named:. Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work.. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI.. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development.. Part IV: interaction techniques
出版日期Conference proceedings 2021
關(guān)鍵詞artificial intelligence; communication systems; computer networks; accessability; assistive technology; a
版次1
doihttps://doi.org/10.1007/978-3-030-85607-6
isbn_softcover978-3-030-85606-9
isbn_ebook978-3-030-85607-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2021
The information of publication is updating

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Jammify: Interactive Multi-sensory System for Digital Art Jammingallow multiple users to collaborate and create content together. We present Jammify, an interactive multi-sensory system that focuses on providing a unique digital art-jamming experience with a visual display and a wearable arm-sleeve. The ‘jamming-canvas’ visual display is a two-sided LED light wal
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Opportunities and Challenges for?Reflective Data-Objects in?Long-Distance Relationshipstance relationships (LDRs). To explore a design space for reflective data representations in the LDR context, first-person methods have been employed together with nine generative sessions with people who had been or were in LDRs. Unlike previous work, the generative sessions were part of an autoeth
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Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft Systemth the level of safety and number of human errors. The current study aims at assessing the workload of pilots wearing sensors while performing typical fly operations. To this purpose, a mobile app able to record physiological measures while performing usability studies with multiple users, even remo
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Welicit: A Wizard of Oz Tool for VR Elicitation Studiespplications. However, interactions are often the result of idiosyncratic designs and little has been investigated about user preferences and behaviour. Elicitation and Wizard of Oz (WOz) studies showed potential to design user-informed intuitive and discoverable interactions in a wide range of domai
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發(fā)表于 2025-3-22 20:06:00 | 只看該作者
A Proposal for Discreet Auxiliary Figures for Reducing VR Sickness and for Not Obstructing FOVew, “dots” on the four corners of the field of view, “user’s horizontal line” links a line to the user’s head movement, and “real world’s horizontal line” links to the real-world horizontal line. We conducted an experiment to evaluate the degree to which these figures could reduce VR sickness in a V
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A Trajectory Model for Desktop-Scale Hand Redirection in Virtual Realityl shift can be used, for instance, to provide multiple virtual haptic objects through a single physical proxy object. This low-cost approach improves the sense of presence, however, it is unclear how these illusions impact the hand trajectory and if there is a relationship between trajectory and the
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Exploring How Saliency Affects Attention in Virtual Realitytigate if users are attracted to the most salient regions in the VE. This knowledge will help researchers design optimal VR environments, purposefully direct the attention of users, and avoid unintentional distractions. We conducted a user study (N?=?30) where participants performed tasks (video wat
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