找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Human-Computer Interaction – INTERACT 2019; 17th IFIP TC 13 Inte David Lamas,Fernando Loizides,Panayiotis Zaphiris Conference proceedings 2

[復制鏈接]
樓主: Limbic-System
21#
發(fā)表于 2025-3-25 04:31:09 | 只看該作者
22#
發(fā)表于 2025-3-25 08:56:37 | 只看該作者
Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Courseurse and the students’ qualitative and quantitative feedback on that edition. The results illustrate that students liked the intensive teamwork, clear structure, and the international setting of the course. The main concerns from the students were on inefficient time management and the lack of user
23#
發(fā)表于 2025-3-25 14:14:31 | 只看該作者
Evaluating WELI: A Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders i), an assistive wearable application that supports the communication between neurodiverse students and their assistants, providing interventions through smartwatches and smartphones. The results show that students are satisfied with WELI and that interventions should be primarily driven by context a
24#
發(fā)表于 2025-3-25 16:48:20 | 只看該作者
How Do Typically Developing Children and Children with ASD Play a Tangible Game?an the typically developing children in group activities; however, both groups showed similar performance in individual activities. Furthermore, we observed children with ASD had difficulties in using TUI (e.g. placing the tangibles on the iPad) when compared to typically developing children. Based
25#
發(fā)表于 2025-3-25 20:12:38 | 只看該作者
26#
發(fā)表于 2025-3-26 01:38:44 | 只看該作者
27#
發(fā)表于 2025-3-26 08:15:52 | 只看該作者
Embodied Interaction in Language Learning: Enhancing Students’ Collaboration and Emotional Engagementies, physically and emotionally. The paper contributes to the HCI community by providing a better and evidence-based understanding of the potential of using embodied technology in collaborative settings within a real classroom environment.
28#
發(fā)表于 2025-3-26 10:37:55 | 只看該作者
29#
發(fā)表于 2025-3-26 12:45:15 | 只看該作者
30#
發(fā)表于 2025-3-26 18:40:55 | 只看該作者
Conference proceedings 2019tion; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. ..Part III: interaction design for culture and development II; interaction design for culture and de
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-12 15:31
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
汉阴县| 霍城县| 隆化县| 临澧县| 宁化县| 丹东市| 仙游县| 白沙| 资源县| 新竹县| 永定县| 沂源县| 阳东县| 英山县| 桑植县| 长汀县| 突泉县| 波密县| 夹江县| 太谷县| 台前县| 双柏县| 乐清市| 高陵县| 丹凤县| 隆化县| 迁安市| 克山县| 广安市| 香格里拉县| 泸水县| 嘉定区| 霍城县| 额尔古纳市| 营口市| 左云县| 女性| 宝清县| 琼中| 重庆市| 项城市|