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Titlebook: Human-Computer Interaction – INTERACT 2015; 15th IFIP TC 13 Inte Julio Abascal,Simone Barbosa,Marco Winckler Conference proceedings 2015 IF

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書(shū)目名稱Human-Computer Interaction – INTERACT 2015
副標(biāo)題15th IFIP TC 13 Inte
編輯Julio Abascal,Simone Barbosa,Marco Winckler
視頻videohttp://file.papertrans.cn/430/429691/429691.mp4
概述Includes supplementary material:
叢書(shū)名稱Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Human-Computer Interaction – INTERACT 2015; 15th IFIP TC 13 Inte Julio Abascal,Simone Barbosa,Marco Winckler Conference proceedings 2015 IF
描述The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015..The 74 full and short papers and 4 organizational overviews, 2 panels, 6 tutorials, and 11 workshops included in the fourth volume are organized in topical sections on tangible and tactile interaction; tools for design; touch and haptic; user and task modelling; visualization; visualization 3D; visualization in virtual spaces; wearable computing; demonstrations; and interactive posters.
出版日期Conference proceedings 2015
關(guān)鍵詞HCI design and evaluation methods; HCI theory, concepts and models; Human computer interaction (HCI); I
版次1
doihttps://doi.org/10.1007/978-3-319-22723-8
isbn_softcover978-3-319-22722-1
isbn_ebook978-3-319-22723-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2015
The information of publication is updating

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,Zusammenführung: Wie gelingt Akzeptanz?,t the notion of worth and provides the community with nine lessons from experience for informing future worth-centered designs. Worth maps appear as a treasure also for worth assessment over time, giving rise to the ARROW (Appreciations, Requirements and Rationale Of Worth) framework and research perspectives.
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Akquisition und Kundenkommunikation,nces the construction of the agent’s identity, and (3) how HAI, as a mediated interaction, is framed by an asymmetric participation framework. The paper concludes by suggesting various participation roles, which may inform development of ECAs.
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Designing of 2D Illusory Tactile Feedback for Hand-Held Tablets,esults, a 2D illusory tactile rendering method was devised and tested for its effectiveness. We have found that for a tablet sized device (e.g. . . and .), the illusory perception was possible with a rectilinear grid resolution of 5?×?7 (with a grid size of 2.5?cm) with matching visual feedback.
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Tangible Voting: A Technique for Interacting with Group Choices on a Tangible Tabletop,hese zones to specify the individual choices of the group. We present the rationale used in design, the technical implementation, and report on the use of the interaction technique during workshops with children.
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Worth-Centered Design in Practice: Lessons from Experience and Research Agenda,t the notion of worth and provides the community with nine lessons from experience for informing future worth-centered designs. Worth maps appear as a treasure also for worth assessment over time, giving rise to the ARROW (Appreciations, Requirements and Rationale Of Worth) framework and research perspectives.
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