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Titlebook: Human-Computer Interaction - INTERACT 2017; 16th IFIP TC 13 Inte Regina Bernhaupt,Girish Dalvi,Marco Winckler Conference proceedings 2017 I

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樓主: Grant
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發(fā)表于 2025-3-23 11:26:54 | 只看該作者
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發(fā)表于 2025-3-24 01:09:34 | 只看該作者
PersonaBrowserGuidelines (WCAG) in a user-centered way, while preserving their vivid nature. We discuss the benefits and issues, e.g., that using only impairments as a tie is not sufficient and comes with side-effects. We conducted a study to state the status quo of linking WCAG to personas by measuring the user
15#
發(fā)表于 2025-3-24 05:05:19 | 只看該作者
Women in Crisis Situations: Empowering and Supporting Women Through ICTstuation. Past studies highlight that there is a need for a better understanding of the tools that could both support and empower women in crisis situations. We respond to this with a study that illustrates how we may be able to generate ideas for designing technologies that are both empowering and s
16#
發(fā)表于 2025-3-24 08:18:58 | 只看該作者
Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance,d indie game developers survive in the competitive video-game industry. To further investigate the interplay of IBR on developers’ efficiency, game performance, and players’ gaming experience we conducted two evaluation studies: a comparative, ecologically valid study with professional game develope
17#
發(fā)表于 2025-3-24 11:14:03 | 只看該作者
Exploring in-the-Wild Game-Based Gesture Data Collection using an off-the-shelf gesture controller, was deployed on a public vertical screen, and was used to study the effects of alternative gesture guidance conditions. In the evaluation presented, we examined how alternative gesture guidance conditions affect users’ engagement. The study showed that dem
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發(fā)表于 2025-3-24 16:19:56 | 只看該作者
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發(fā)表于 2025-3-24 20:52:08 | 只看該作者
Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insightsed approach, informed by situated cognition theory, which aims to assist with knowledge elicitation. In this approach, we place users into 3D virtual worlds which represent real-world locations and ask users to describe information related to tasks completed in those locations. Through an empirical
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發(fā)表于 2025-3-25 02:42:42 | 只看該作者
Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Gamegames are typically assumed to be within the virtual world of the game. New players must learn about a new game in such an unfamiliar virtual world. A tutorial in the real world offers a potential way to enable players to learn about a new game and to practice the skills in a familiar world. To expl
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