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Titlebook: Human-Computer Interaction; 9th Iberoamerican Wo Pablo H. Ruiz,Vanessa Agredo-Delgado,Alicia Mon Conference proceedings 2024 The Editor(s)

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樓主: AMASS
61#
發(fā)表于 2025-4-1 01:53:48 | 只看該作者
Alexander Rozo-Torres,Wilson J. Sarmientor Literaturteil.Includes supplementary material: .Es gibt viel Literatur über den gesundheitlichen Nutzen k?rperlicher Aktivit?t und aeroben Ausdauertrainings - doch welche positiven Auswirkungen sind wirklich belegt?..Das vorliegende Buch bietet als Antwort auf diese Frage einen evidenzbasierten üb
62#
發(fā)表于 2025-4-1 07:33:16 | 只看該作者
63#
發(fā)表于 2025-4-1 10:50:26 | 只看該作者
A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adoeaching adolescence, individuals with ASD are often faced with a broader environment and more complex relationships. It is important, therefore, to find ways to develop and improve the social cognition skills of these individuals. Here we describe the development process of a digital game for traini
64#
發(fā)表于 2025-4-1 16:06:09 | 只看該作者
A Study on the Interaction of the Elderly with Digital Games Under the User Experience Approach,chnological products that need to adapt to the characteristics of this population. Thus, this work focuses on understanding the interaction between the elderly and digital games based on UX (User Experience) strategies, considering, cognitive and motor limitations. In this article, a UX assessment w
65#
發(fā)表于 2025-4-1 20:20:57 | 只看該作者
Adaptative Videogames for Education: An Initial Study,is a belief that to develop adaptive videogames according to individual characteristics of each student could generate positive effects on the learning and gaming experience. The goal of this paper is to elaborate an initial study of the literature about the adaptive educative videogames. Three digi
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