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Titlebook: Human-Computer Interaction; Thematic Area, HCI 2 Masaaki Kurosu,Ayako Hashizume Conference proceedings 2024 The Editor(s) (if applicable) a

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發(fā)表于 2025-3-21 19:59:01 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Human-Computer Interaction
副標題Thematic Area, HCI 2
編輯Masaaki Kurosu,Ayako Hashizume
視頻videohttp://file.papertrans.cn/430/429649/429649.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Human-Computer Interaction; Thematic Area, HCI 2 Masaaki Kurosu,Ayako Hashizume Conference proceedings 2024 The Editor(s) (if applicable) a
描述.This five-volume set LNCS 14684-14688 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 26 International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29 – July 4, 2024...The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions...The VAMR 2024 proceedings were organized in the following topical sections:..Part I: HCI Theory and Design and Evaluation Methods and Tools; Emotions in HCI...Part II: Human-Robot Interaction; Child-Computer Interaction...Part III: HCI for Mental Health and Psychological Wellbeing; HCI in Healthcare...Part IV: HCI, Environment and Sustainability; Design and User Experience Evaluation Case Studies...Part V: Multimodality and Natural User Interfaces; HCI, AI, Creativity, Art and Culture..
出版日期Conference proceedings 2024
關鍵詞Artificial intelligence; Cognitive systems; Computer networks; Human-Computer Interaction (HCI); Compute
版次1
doihttps://doi.org/10.1007/978-3-031-60412-6
isbn_softcover978-3-031-60411-9
isbn_ebook978-3-031-60412-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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Exploring Empathetic Interactions: The Impact of?Sound and?Reactions in?Human-Robot Relations Among ment included 83 participants randomly assigned to four experimental groups: NSNE (No Sound, No Emotions), SE (Sound, Emotions), NSE (No Sound, Emotions), and NES (No Emotions, Sound). The participants watched a unique video featuring a social robot navigating routine scenarios in a domestic setting
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Transformation of Relaxation Time: Proposal of Touch Care Using Tapping Robotorldwide. As a solution to this problem, this study focused on the “Relaxation” method of CBT-I, a treatment for insomnia. The authors developed a tapping robot designed to help users enter a relaxed state, a condition in which the parasympathetic nervous system becomes dominant, and the user percei
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A Telepresence Robot Partner for Remote Work: An Exploration into Design and Its Psychological Effecce technologies to reshape our working experience. This study is inspired by the psychological concept of social facilitation and explores its implementation in telepresence robots. A telepresence robot representing somebody with minimal cues was designed and tested in our experiment on a puzzle tas
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Exploring the Impact of a Playing Catch Task on the Impression of Interaction with Conversational Roeract with robots. In our previous study, we proposed focusing on a task performed during a conversation with a robot to create a conversational environment where the user would be willing to converse with the robot. In this paper, as a continuation of our previous study, we discuss the effects of i
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Evolution of Mechanized Puppets in Animatronics: Unveiling the Transformative Journey from the 1960such as entertainment, filming and simulation, and research. This paper explored the evolution and transformations of mechanized puppets utilized in the advancement of animatronics. It focused on the transition of animatronics from the beginning of modern animatronics in the 1960s till the first deca
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