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Titlebook: Human-Centered Software Engineering; 7th IFIP WG 13.2 Int Cristian Bogdan,Kati Kuusinen,Marco Winckler Conference proceedings 2019 IFIP Int

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發(fā)表于 2025-3-21 17:26:00 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Human-Centered Software Engineering
副標(biāo)題7th IFIP WG 13.2 Int
編輯Cristian Bogdan,Kati Kuusinen,Marco Winckler
視頻videohttp://file.papertrans.cn/430/429625/429625.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Human-Centered Software Engineering; 7th IFIP WG 13.2 Int Cristian Bogdan,Kati Kuusinen,Marco Winckler Conference proceedings 2019 IFIP Int
描述.This book constitutes the refereed post-conference proceedings of the 7th IFIP WG 13.2 International Conference on Human-Centered Software Engineering, HCSE 2018, held in Sophia Antipolis, France, in September 2018..The 11 full papers and 7 short papers presented together with 5 poster and demo papers were carefully reviewed and selected from 36 submissions. The?papers focus on the interdependencies between user interface properties and contribute to the development of theories, methods, tools and approaches for dealing with multiple properties that should be taken into account when developing interactive systems. They are organized in the following topical sections: HCI education and training; model-based and model-driven approaches; task modeling and task-based approaches; tools and tool support; and usability evaluation and UI testing..
出版日期Conference proceedings 2019
關(guān)鍵詞agile software development; artificial intelligence; human engineering; Human-Computer Interaction (HCI
版次1
doihttps://doi.org/10.1007/978-3-030-05909-5
isbn_softcover978-3-030-05908-8
isbn_ebook978-3-030-05909-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2019
The information of publication is updating

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Get Realistic! - UCD Course Design and Evaluationds have been used in the software industry and taught to software developers to meet the various needs of users. The field of UCD covers a broad set of topics that can be covered in a range of courses with various content. In this paper we describe the design of a two-week course focusing on teachin
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Participatory Ideation for Gamification: Bringing the User at the Heart of the Gamification Design Pr engagement, enjoyment and support behavior change. Experts agree that, to be efficient, gamification strategies should be designed in a user-centric fashion. However, current user-centered design approaches in gamification primarily involve users during user research and iterative testing. In this
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A Method for Optimizing Complex Graphical Interfaces for Fast and Correct Perception of System Staten to perceive a system state as quickly and accurately as possible - ideally with a single glance. This becomes even more important in case several tasks have to be performed in parallel. It was shown earlier that monitoring user interfaces with a limited amount of information can be optimized for f
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Enriching Task Models with Usability and User Experience Evaluation Datadue to the fact that evaluation exploits concrete artefacts (prototype or system) while design and development are based on more abstract descriptions such as task models or software models. As concrete data cannot be represented, evaluation results are just discarded. This paper addresses the probl
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