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Titlebook: Human Walking in Virtual Environments; Perception, Technolo Frank Steinicke,Yon Visell,Anatole Lécuyer Book 2013 Springer Science+Business

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樓主: Daidzein
21#
發(fā)表于 2025-3-25 05:42:12 | 只看該作者
Affordance Perception and the Visual Control of Locomotion its role in the visual control of locomotion, including basic locomotor tasks such as avoiding stationary and moving obstacles, walking to targets, and selecting routes through complex scenes. The focus will be on studies conducted in virtual environments, which have created new and exciting opport
22#
發(fā)表于 2025-3-25 10:25:28 | 只看該作者
The Effect of Translational and Rotational Body-Based Information on Navigationect of navigation, will benefit from full-walking interfaces. However, collision detection may not be needed because users avoid obstacles even when they are below eye-level. Applications that involve large-scale spaces (e.g., buildings or cities) just need to provide the translational component of
23#
發(fā)表于 2025-3-25 13:03:53 | 只看該作者
Enabling Unconstrained Omnidirectional Walking Through Virtual Environments: An Overview of the Cybeioceptive information during walking. The third part of this chapter describes research on large-scale human navigation and identifies possible causes for the human tendency to veer from a straight path, and even walk in circles when no external references are made available. The chapter concludes w
24#
發(fā)表于 2025-3-25 15:50:30 | 只看該作者
Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion and algorithms used to compute the parameters described above. All along the chapter we will explain how these algorithms could provide original methods for helping people to design natural navigation in VR.
25#
發(fā)表于 2025-3-25 21:52:03 | 只看該作者
26#
發(fā)表于 2025-3-26 00:59:41 | 只看該作者
Redirected Walking in Mixed Reality Training Applicationsor mixed reality environments. Finally, we discuss challenges and future directions for research in redirected walking with the goal of transitioning these techniques into practical training simulators.
27#
發(fā)表于 2025-3-26 07:02:36 | 只看該作者
28#
發(fā)表于 2025-3-26 09:37:05 | 只看該作者
29#
發(fā)表于 2025-3-26 12:41:46 | 只看該作者
Displays and Interaction for Virtual Travelon tracking systems. We give examples of different classes of device that are commonly used, as well as some more novel devices. We then give a general overview of travel tasks and explain how they can be realized through interaction devices.
30#
發(fā)表于 2025-3-26 20:23:30 | 只看該作者
Locomotion Interfacesation of uneven walking surfaces. This chapter categorizes and describes four different methods for the design and implementation of such interfaces: Sliding shoes, Treadmills, Foot-pads, and Robotic tiles. It discusses related technical issues and potential applications.
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