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Titlebook: Human Movements in Human-Computer Interaction (HCI); Cezary Biele Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusi

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21#
發(fā)表于 2025-3-25 04:30:35 | 只看該作者
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發(fā)表于 2025-3-25 08:10:08 | 只看該作者
Movement, Cognition and Learning,nologies. The first section of the chapter presents the cerebral mechanisms responsible for associating physical with mental activity, and discusses examples of this influence on cognitive and emotional processes, as well as learning. The second section focuses on physical activity as an element of
23#
發(fā)表于 2025-3-25 14:08:45 | 只看該作者
Future Directions,hasten their already rapid development? Or will they be supplanted by other solutions, such as interfaces capable of reading brain activity directly, or those that recognize voice commands? Neither of these require movement. Each enables new perspectives for both users and technology, but also carry
24#
發(fā)表于 2025-3-25 17:46:08 | 只看該作者
Cezary BieleShows what can be learned from movements of the human body, from face, hand, leg, and foot to the whole body movement.Discusses these human-centric issues in the development, design, analysis, and imp
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發(fā)表于 2025-3-25 23:04:18 | 只看該作者
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發(fā)表于 2025-3-26 02:31:33 | 只看該作者
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發(fā)表于 2025-3-26 06:44:21 | 只看該作者
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發(fā)表于 2025-3-26 11:37:35 | 只看該作者
https://doi.org/10.1007/978-3-030-90004-5Human Movements; Human-Computer Interaction; HCI; Computational Intelligence; Artificial Intelligence; Hu
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發(fā)表于 2025-3-26 14:13:06 | 只看該作者
1860-949X es, the discussion is here more focused on relevant research results from psychology and psychophysiology, and other soft, cognitive, etc., sciences. Remarks on the relevance of affective computing are also men978-3-030-90006-9978-3-030-90004-5Series ISSN 1860-949X Series E-ISSN 1860-9503
30#
發(fā)表于 2025-3-26 19:40:04 | 只看該作者
Introduction,rs HCI has more and more been including results from other sciences exemplified by the cognitive sciences, psychology, etc.To be more specific, in recent years, one could clearly see an increase of interest of HCI researchers and practitioners in the inclusion of gaze gestures which can greatly simp
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