找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities; 7th International Co Qin Gao,Jia Zhou Conference proceedi

[復(fù)制鏈接]
樓主: 去是公開
31#
發(fā)表于 2025-3-27 00:09:12 | 只看該作者
Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with tia (OAD) and their carers in social engagement and play. Our prototyped gaming platform, created with OAD stakeholders and carers aims to decrease loneliness and despair experienced by OAD and carers during the COVID-19 pandemic, by increasing opportunities for intergenerational family engagement.
32#
發(fā)表于 2025-3-27 03:02:05 | 只看該作者
33#
發(fā)表于 2025-3-27 05:40:47 | 只看該作者
MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive cally. Working memory training is an intervention method that has been widely used in clinical treatment. However, memory decline, decreased physical function and psychological resistance to the training prevent seniors from gaining an ideal training outcome. Researchers use gamification methods to
34#
發(fā)表于 2025-3-27 12:47:23 | 只看該作者
Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Playerslitation and, more recently, digital games, which have played a key role in the general well-being. However, the aging process embodies multiple-facets that determine the level of self-dependency on economic, social, cultural, physical, personal, behavioral and health services (WHO, 1998). Thus, thi
35#
發(fā)表于 2025-3-27 17:32:41 | 只看該作者
Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposalare becoming better consumers of tourism products, leading to the need to meet their context, demands, and preferences while avoiding overtourism. Although a boom is observed in this field, there is a lack of information and products that address cyclotourism, senior tourism and its impact on citize
36#
發(fā)表于 2025-3-27 20:50:29 | 只看該作者
A Goal Oriented Storytelling Model for Improvement of Health Game Experiences Among Older Adultsgame experiences. In GSM, coaching is presented as an approach that helps older adults with low prior experience with digital technology to nevertheless enjoy digital health games and the benefits they provide. Propp’s theory in storytelling is used to structure while persuasion, goal setting and fa
37#
發(fā)表于 2025-3-27 23:33:29 | 只看該作者
38#
發(fā)表于 2025-3-28 05:50:19 | 只看該作者
39#
發(fā)表于 2025-3-28 08:24:44 | 只看該作者
Gamification Design of Health Apps for the Elderly Based on the Kano Model and Conjoint Analysis Metr troubles, e.g., mistake touch and unreasonable interface design. It would be useful to consider gamification design when developing health apps for the elderly. Therefore, the preference of old people for the gamification function in health apps were studied. In this paper, the functional attribut
40#
發(fā)表于 2025-3-28 14:10:02 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-5 22:50
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
黄浦区| 广平县| 荔浦县| 奉化市| 迁安市| 家居| 南部县| 普宁市| 泗洪县| 凤山市| 兰坪| 邮箱| 光山县| 中西区| 万安县| 平罗县| 安阳市| 新竹县| 蓝山县| 浑源县| 长宁县| 循化| 安阳县| 蓬溪县| 体育| 泰顺县| 西华县| 平昌县| 陵水| 清水河县| 阳山县| 曲松县| 喀喇沁旗| 杭锦旗| 舒城县| 逊克县| 晋城| 贡觉县| 石楼县| 天津市| 闻喜县|