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Titlebook: Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance; 8th International Co Qin Gao,Jia Zhou Conferenc

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樓主: 板條箱
21#
發(fā)表于 2025-3-25 06:51:04 | 只看該作者
Contribution Participatory Methodologies and Generational Researchactices of different generations of participants - from young people to older people - involved in two research projects in Portugal: DiCi-Educa and SMaRT-EU. The paper also describes the methodological decisions and how these impacted in participants involvement as how they adjusted to different co
22#
發(fā)表于 2025-3-25 10:45:48 | 只看該作者
Safety and Ethical Considerations When Designing a Virtual Reality Study with Older Adult ParticipanIn particular, there has been greater attention to how VR may serve as a tool to benefit, promote, and assess health-related and wellbeing aspects for older adults. However, there are potential risks that researchers need to be aware of when designing such a study. This manuscript provides an overvi
23#
發(fā)表于 2025-3-25 11:46:53 | 只看該作者
A Study on the Recognition and Memory of Shapes for the Elderlytus of recognition and memory ability of shapes of different complexity in the elderly. It is mainly carried out through the experimental method. The experimental method is carried out with 12 shape test samples, and the accuracy of shape recognition and different time differences are discussed. The
24#
發(fā)表于 2025-3-25 17:39:55 | 只看該作者
E-Focus Groups as a Conceptual Tool for Co-creation of Products and Services for the Elderlytunities for the introduction of new digital technological solutions for the elderly. The method used in this study, was the application of conceptual online tools, in the format of questionnaires, with structured questions for completion, for a data collection with the elderly, over 60?years old an
25#
發(fā)表于 2025-3-25 20:58:34 | 只看該作者
26#
發(fā)表于 2025-3-26 02:39:45 | 只看該作者
27#
發(fā)表于 2025-3-26 06:58:21 | 只看該作者
Senior-Centered Gamification: An Approach for Cyclotourismopment. Methods of user-centered design and gamification have demonstrated to be powerful, leading to an excellent user experience, and also motivating and changing senior citizens’ behaviors. Applying user-centered design and gamification is starting to gain its importance in the design field, but
28#
發(fā)表于 2025-3-26 09:28:22 | 只看該作者
29#
發(fā)表于 2025-3-26 13:46:50 | 只看該作者
30#
發(fā)表于 2025-3-26 17:34:55 | 只看該作者
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