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Titlebook: How Computer Games Help Children Learn; David Williamson Shaffer Book 2006 David Williamson Shaffer 2006 children.computer.education.engin

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發(fā)表于 2025-3-21 18:33:32 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱How Computer Games Help Children Learn
編輯David Williamson Shaffer
視頻videohttp://file.papertrans.cn/429/428581/428581.mp4
圖書封面Titlebook: How Computer Games Help Children Learn;  David Williamson Shaffer Book 2006 David Williamson Shaffer 2006 children.computer.education.engin
描述How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.
出版日期Book 2006
關(guān)鍵詞children; computer; education; engineer; identity; learning; research; science; technology
版次1
doihttps://doi.org/10.1057/9780230601994
isbn_softcover978-0-230-60252-6
isbn_ebook978-0-230-60199-4
copyrightDavid Williamson Shaffer 2006
The information of publication is updating

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978-0-230-60252-6David Williamson Shaffer 2006
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Knowledge: ,archer Gina Svarovsky at the University of Wisconsin.. In the game, players become biomechanical engineers and design virtual creatures. Along the way, they learn about science and engineering. The computer plays a central role in this process, as players learn fundamental physics concepts in collaboration with the machine.
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Epistemology: ,On September 26, 1960, 70 million Americans watched the first televised presidential debate between Richard Nixon and John Kennedy. The moderator, journalist Howard K. Smith, began:
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Values: ,This chapter focuses on the values of professional practices: on how thinking and working like a professional means caring about the things a professional cares about—and thus how learning to think like a professional means learning to value the things professionals think of as important, interesting, and meaningful.
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