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Titlebook: Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions; First International Alexandra Ioana Cristea,Ig Ibert Bit

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樓主: Monsoon
21#
發(fā)表于 2025-3-25 05:16:05 | 只看該作者
An Agile Method for Developing OERs and Its Application in Serious Game Designject management and content domain. AIMED is based on integration of DevJSTA methodology, for creation of serious games, and AM-OER method, for development of open educational resources. A feasibility study was done with one serious game development.
22#
發(fā)表于 2025-3-25 08:48:06 | 只看該作者
Ranilson Paiva,Ig Ibert BittencourtEasley (1982), Townsend (1983?. This literature shows that learning is a possible mechanism to acquire the necessary level of information that agents are assume978-3-540-54287-2978-3-642-58211-0Series ISSN 0075-8442 Series E-ISSN 2196-9957
23#
發(fā)表于 2025-3-25 13:41:31 | 只看該作者
24#
發(fā)表于 2025-3-25 17:57:13 | 只看該作者
sions. As such, the book is addressed to social scientists and historians and all those who are interested in numerical productions.978-3-031-51256-8978-3-031-51254-4Series ISSN 1572-7750 Series E-ISSN 2542-9892
25#
發(fā)表于 2025-3-25 22:29:48 | 只看該作者
An Analysis of Pupil Concerns Regarding Transition into Higher Educationand course achievement as opposed to those related to environment or social issues. The consistency between relative areas of concern over the two years is striking, further suggesting that an understanding of these issues might help higher education institutions to better support their incoming students.
26#
發(fā)表于 2025-3-26 03:37:21 | 只看該作者
27#
發(fā)表于 2025-3-26 05:13:51 | 只看該作者
1865-0929 , in March 2017.?The 12 full papers presented were carefully reviewed and selected from 31 submissions.?.The papers deal with a large spectrum of topics,?including higher education, technology-enhanced solutions, user modelling, user grouping, gamification, educational games, MOOCs, e-learning, open
28#
發(fā)表于 2025-3-26 11:00:06 | 只看該作者
29#
發(fā)表于 2025-3-26 15:44:13 | 只看該作者
Conference proceedings 2018ing higher education, technology-enhanced solutions, user modelling, user grouping, gamification, educational games, MOOCs, e-learning, open educational resources, collaborative learning, student modelling, serious games, language analysis..
30#
發(fā)表于 2025-3-26 19:10:08 | 只看該作者
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