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Titlebook: High-resolution Computer Graphics Using C; Ian O. Angell Textbook 1990Latest edition Macmillan Publishers Limited 1990 algorithms.clipping

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發(fā)表于 2025-3-21 18:27:28 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱High-resolution Computer Graphics Using C
編輯Ian O. Angell
視頻videohttp://file.papertrans.cn/427/426822/426822.mp4
叢書名稱Computer Science Series
圖書封面Titlebook: High-resolution Computer Graphics Using C;  Ian O. Angell Textbook 1990Latest edition Macmillan Publishers Limited 1990 algorithms.clipping
描述Following the author‘s successful Practical Introduction to Computer Graphics, this new comprehensive textbook of computer graphics exploits the full range of techniques and effects that recent advances in computer hardware technology now make possible. Soundly organised as a teaching text, the book is intended for undergraduate courses, and takes the reader with a limited background in computing and mathematics to a state-of-the-art level in computer graphics. FORTRAN 77 and Pascal editions of this text are also available. ‘...with the assumption that the reader has an elementary knowledge of C, and of the principles of Cartesian co-ordinate geometry, this book will make an ideal basis for a three-term undergraduate course in computer graphics.‘ Toby Howard, Times Higher Education Supplement
出版日期Textbook 1990Latest edition
關(guān)鍵詞algorithms; clipping; computer graphics; reflection; shading; Stereo
版次1
doihttps://doi.org/10.1007/978-1-349-20759-6
copyrightMacmillan Publishers Limited 1990
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Data Structures,nd other ., and in particular the implementation in C of those structures that are necessary for the more complex algorithms given in this book. Those readers who do not wish to delve too deeply into data structures at this stage may skip this chapter and return to it later in order to understand th
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Matrix Representation of Transformations in Three-dimensional Space,tep before we are able to proceed to projections of three-dimensional space onto the necessarily two-dimensional graphics viewport. As in the lower dimension, there are three basic transformations: translation of origin, change of scale and axes rotation; we will ignore all other transformations suc
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The Observer and the Orthographic Projection,aw how to construct a model of a three-dimensional scene in ACTUAL position. In this chapter we consider observing the scene and the display of a corresponding view. The display of the scene is co-ordinated by function drawit which may take a number of different forms, depending on the type of image
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Generation of Model Data,cene via construction routines, some input from file. Then the vertices are transformed into the OBSERVED position, and the function drawit is called to display the scene In the following chapters we will give a number of different types of drawit, project and facet display functions, dependent only
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