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Titlebook: High Performance Computing for Computer Graphics and Visualisation; Proceedings of the I M. Chen,P. Townsend,J. A. Vince Conference proceed

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書目名稱High Performance Computing for Computer Graphics and Visualisation
副標題Proceedings of the I
編輯M. Chen,P. Townsend,J. A. Vince
視頻videohttp://file.papertrans.cn/427/426346/426346.mp4
圖書封面Titlebook: High Performance Computing for Computer Graphics and Visualisation; Proceedings of the I M. Chen,P. Townsend,J. A. Vince Conference proceed
描述This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: ? assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; ? presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; ? identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer grap
出版日期Conference proceedings 1996
關鍵詞Scheme; algorithms; animation; computer graphics; performance; rendering; scheduling; visualization
版次1
doihttps://doi.org/10.1007/978-1-4471-1011-8
isbn_softcover978-3-540-76016-0
isbn_ebook978-1-4471-1011-8
copyrightSpringer-Verlag London Limited 1996
The information of publication is updating

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A Survey of Parallel Algorithms for Graphics and Visualizationld trace the history from the mid 1970’s to the present, we concentrate on the algorithms which have made recent advances in a variety of areas. The purpose is to guide the reader through the latest techniques and provide a background for future development and research.
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https://doi.org/10.1007/978-1-4471-1011-8Scheme; algorithms; animation; computer graphics; performance; rendering; scheduling; visualization
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Known and Potential High Performance Computing Applications in Computer Graphics and Visualization. First, a historical perspective will be presented which gives a flavor, though not an all inclusive listing, for computer graphics and visualization implementations for high performance computers. Next, the current state of the field is described. Finally, some observations about applications for
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