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Titlebook: High Fidelity Haptic Rendering; Miguel A. Otaduy,Ming C. Lin Book 2006 Springer Nature Switzerland AG 2006

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書目名稱High Fidelity Haptic Rendering
編輯Miguel A. Otaduy,Ming C. Lin
視頻videohttp://file.papertrans.cn/427/426245/426245.mp4
叢書名稱Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and
圖書封面Titlebook: High Fidelity Haptic Rendering;  Miguel A. Otaduy,Ming C. Lin Book 2006 Springer Nature Switzerland AG 2006
描述The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer g
出版日期Book 2006
版次1
doihttps://doi.org/10.1007/978-3-031-79519-0
isbn_softcover978-3-031-79518-3
isbn_ebook978-3-031-79519-0Series ISSN 2469-4215 Series E-ISSN 2469-4223
issn_series 2469-4215
copyrightSpringer Nature Switzerland AG 2006
The information of publication is updating

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Six-DoF Haptic Rendering Methodologies,t have been applied to 6-DoF haptic rendering. We then present in detail the two main rendering approaches and list specific techniques in each category and describe some of their uniqueness from others. We end the chapter with a discussion on multirate rendering techniques.
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2469-4215 high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer g978-3-031-79518-3978-3-031-79519-0Series ISSN 2469-4215 Series E-ISSN 2469-4223
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